Generate realtime motion graphics in Jitter
This package contains a series of new externals to ease creation of generative animations and geometry multiples in Jitter. The jit.mo objects all tie into a global animation graph and are implicitly connected to jit.world. This allows for smooth and continuous realtime animations that factor in framerate imperfections. The jit.mo package is optimized for use with jit.gl.multiple or jit.gl.mesh to create complex generative animations with a minimum of patching.
- jit.mo.func generates a 1d Jitter Matrix using a built-in function (line, sin, saw, tri, perlin) that can be animated over time in sync with the rendering context
- jit.mo.join combines and manages the connected jit.mo.func object outputs into a multiplane matrix. Unlike most Jitter objects, the inputs to jit.mo.join are additive and can support multiple connections, making jit.mo additive synthesis possible.
- jit.mo.field takes a matrix of position values and manipulates them based on their relationship to a center point
- jit.mo.time generates float values according to different time modes (accum, function, delta)
- See the GitHub Contributor Graph
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