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Releases: DUNE/larnd-sim

v0.5.0

15 Sep 22:51

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  • pedestal variations (PR276)
  • fix bug where neutral particle segments from neutrons and gammas were creating charge and light (PR277)
  • improved reproducibility (PR279)
  • more complete charge from diffusion (PR281)
  • corrected Module2 pixel response (PR283)
  • expand lateral induction range
  • pixel batching (PR284) and run-time improvements from the NERSC Hackathon (PR285)
  • fix pre-trigger "early" hits (PR286)
  • updated thresholds (PR287)
  • fix to back-tracking (PR289)
  • memory improvements by filtering out neutral particles prior to pixel response sim (PR290)

v0.4.2

16 May 22:06

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Tagged release corresponding to MiniRun6.4 2x2 MC production campaign.

What's Changed

New Contributors

Full Changelog: v0.4.1...v0.4.2

v0.4.1

07 Mar 22:32

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What's Changed

  • ADC digitization, around -> floor by @YifanC in #258
  • correct a light_trig writing mistake for non beam spill by @YifanC in #259
  • ND-LAr mod2mod running and light sim by @mjkramer in #260

Full Changelog: v0.4.0...v0.4.1

v0.4.0

15 Jan 17:44

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What's Changed

New Contributors

Full Changelog: v0.3.4...v0.4.0

v0.3.4

25 Aug 21:05
a9477f8

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What's Changed

New Contributors

Full Changelog: v0.3.3...v0.3.4

v0.3.3

18 May 16:49
5640f6f

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Full Changelog: v0.3.2...v0.3.3

v0.3.2

04 May 01:53
9f0c793

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What's Changed

Full Changelog: v0.3.1...v0.3.2

v0.3.1

27 Apr 22:59
3ce91d6

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What's Changed

  • Add check to impulse model load by @soleti in #72

Full Changelog: https://github.com/DUNE/larnd-sim/commits/v0.3.1

v0.3.0 - Detailed light simulation

26 Apr 00:03
abc1523

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This release contains a more detailed version of the light simulation.

What's Changed

Full Changelog: v0.2.3...v0.3.0

v0.2.3

01 Apr 23:21
6a489e4

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What's Changed

New Contributors

Full Changelog: v0.2.2...v0.2.3