Releases: Dadido3/D3bot
Releases · Dadido3/D3bot
D3bot 1.3.2
D3bot 1.3.1
What's Changed
- Updated city locker & biolab navmeshes by @Blueberryy in #133
- Spectator mode and New selector for navmesh modes by @delstre in #134
- Fixed Turkish Lines by @NovaDiablox in #135
- Fix jump height calculation by @b0ls in #136
- Update basics.lua by @b0ls in #138
- More controllable ladder navmeshing by @b0ls in #139
- Minor improvements to climbing and 1 cache-related fix by @b0ls in #141
- Smooth out bots climbing angles by @b0ls in #142
- Small height calculation fix by @b0ls in #143
- Players no SetAmmo by @Antizombie in #144
- Add workaround for an unsolved gamemode bug regarding the
revivemember of a player. See #148
New Contributors
- @NovaDiablox made their first contribution in #135
Full Changelog: v1.2.0...v1.3.1
Rerelease of 1.3.0 due to mess up with tags.
D3bot 1.2.0
- Add more navmeshes.
- Add
DuckTo = Closenode parameter, similar toJumpTo = Close. - Optimize pouncing: Don't check collision with props and other entities.
- Optimize pouncing: Make trajectory path check a bit more permissive.
- Add
Jumping = Neededlink parameter, which will prevent bots that can't jump high enough from using this link. - Add
MaxHeight = 123node parameter, which prevents bots from using this node when they can't crouch lower than the set height. - Add
Condition = MapUnblocked, which is like Unblocked, but excludes entities that can be used as cade. - Add
CrabPouncing = Neededlink parameter, which is similar toPouncing = Needed, but for headcrabs. - Fixes and optimizations
D3bot 1.1.0
New features:
JumpTo = Closenode parameter, that will make bots jump towards a node, but only if they are close enough
D3bot 1.0.3
v1.0.3 Update README.md
D3bot 1.0.2
v1.0.2 Update README.md
D3bot 1.0.1
v1.0.1 Fix build-release.yml, probably
D3bot 1.0.0
v1.0.0 Add github release action & Revert license setting