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Some stuff I did:

  1. Installed spacetimedb via CLI /Users/carlo/.local/share/spacetime/data locally. Also adds spacetime to path.j
  2. Mostly followed these docs: https://spacetimedb.com/docs/getting-started
  3. spacetime start --listen-addr 0.0.0.0:8080 To start the server in 8080.
  4. After installing, follow these docs for Server Module (RS) vs Client Module (TS)
  • spacetime init --lang rust server
  1. I write the code with AI.
  2. Run the server with spacetime logs my-pokemon-game
  3. After making changes, add it to spacetime using spacetime publish
  • From the root directory (i.e. When beastbound/server, go to beastbound). Run:

  • spacetime publish --project-path server <database> (server is the dir where the rust module is, beastbound will be the 'database', assumes 3000).

  • spacetime call <database> say_hello <if applicable, args> - try running a reducer

  • spacetime logs <database> - Check logs after calling something

  • spacetime describe --json <database> - see the schema.

  • spacetime generate --lang typescript --out-dir client/src/module_bindings --project-path server - assuming you're in the root directory.

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Playing around with SpacetimeDB MMORPG Pokemon Platformer battler.

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