2023: Graduated with a Master's degree in Cumputer Science specialized in gameplay and graphics programming, AI, and image processing at Faculty of Science in Montpellier, France.
Working at INRAE. Developing and maintenaning the OpenFLUID platform, an opensource spatial landscape modelling software. (at LISAH research laboratory)
Reach out if you are looking for a Gameplay Programmer. If you are interested, you can check my portfolio where I put all my apps / game projects.
I’m currently learning Unreal Engine 5 with C++; developing an action-RPG game. I am following the Unreal Engine 5 C++ Ultimate Game Developer Course by Stephen Ulibarri on Udemy. It's really focused on C++ programming. Anything we do in blueprints, we then do with C++.
I made my graduation internship at an independent video game studio in New York City. I contributed to the development in Unity of a 2D combat platformer in a metroidvania style. I worked on various gameplay elements, including the implementation of new enemies, boss fights, dialogs and an inventory system. I also worked on some UI elements and internal tools.
- 🔭 I’m currently working at INRAE as a software engineer.
- 🌱 I’m currently learning Unreal Engine 5 with C++.
- 📫 How to reach me: Send me a private message on my Linkedin