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Releases: DrDesten/DrDestens_McShader

DrDestens MinecraftShaders v2.1.3 Hotfix

14 Apr 17:55
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Fixes

  • Fixed syntax error in skytextured

DrDestens MinecraftShaders v2.1.2 Hotfix

10 Apr 10:51
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Fixes

  • fixed water being invisible on 1.8.9
  • fixed lack of lighting with no skylight and pbr enabled
  • adjusted pbr brightness levels to align with non-pbr mode

DrDestens MinecraftShaders v2.1.1 Hotfix

08 Apr 17:07
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Fixes

  • Fixed PBR being too dark at Night

DrDestens MinecraftShaders v2.1

08 Apr 16:04
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New Features

  • Support for Distant Horizons
  • Custom Lightmap
  • Custom Stars and

Changes

  • Removed requirement for manually setting resource pack resolution
  • Switched to deferred lighting
  • More realistic sky gradient
  • Reduced TAA ghosting

Removed Features

  • Chromatic Aberration
  • PBR Blend

DrDestens MinecraftShaders v2.0.4

30 Jun 06:59
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DrDestens MinecraftShaders v2.0.4

Changes

  • Hotfix for Iris' GLSL parser: Replaced reserved word

DrDestens MinecraftShaders v2.0.3

12 Jan 18:33
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DrDestens MinecraftShaders v2.0.3

Changes

  • Added option to only reflect sky
  • Added option to turn off reflections completely
  • Updated used block ids for Minecraft 1.20.4

DrDestens MinecraftShaders v2.0.2

16 Apr 18:47
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DrDestens MinecraftShaders v2.0.2

Fixes

  • End Sky should look normal again
  • Fixed inaccurate TBN calculations (thanks to @TimLee9024)

Other Changes

  • Added option to disable flat vertex interpolation

DrDestens MinecraftShaders Hotfix Version 2.0.1

28 Mar 07:31
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DrDestens MinecraftShaders v2.0.1

Fixes

  • Fixed Reflections breaking the shader when PBR is on

DrDestens MinecraftShaders v2.0

25 Mar 22:33
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DrDestens MinecraftShaders v2.0 is finally here!

damn, that did take very long...

This update has been in the works for more than a year now, so tbh I'm not sure of everything I've changed, but it's a lot. The changelog will only include the most noteworthy changes. For the rest, well, I think its inconsequential anyways.
2.0 just feels different. new. better.

For the 2.0 update, I rewrote the entire post-processing pipeline and implementation. You can expect a ton of small and big quality and performance improvements in that area.
But not only that, there are also a lot of tweaks to other parts of the shader.

Features

  • New Depth of Field Algorithm
    • You'll notice the visual change, it's hexagonal now. The new algorithm is much more efficient and allows for huge DoF for a fraction of the computing power.
  • Better DoF Rejection
    • The old rejection kinda sucked. It doesn't anymore.
  • New and improved TAA implementation
  • New and improved Bloom implementation
  • Improved SSAO
  • New and improved Water effects
  • New Color options (from Stracciatella)
  • Improved PBR
  • New and improved sky

This is by no means an exhaustive list of changes, and most of the mentioned effects have been rewritten from the ground up to perform and look better than ever before!

DrDestens MinecraftShaders Hotfix Version 1.5.7

18 Jul 10:26
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Small fix for 1.19

  • Fixed Darkness Effect breaking the sky