Releases: DrDesten/Stracciatella
Releases · DrDesten/Stracciatella
Stracciatella Release Version 1.6.2
New Features
- Speed Effect: added comic style speed lines when moving fast
Changes
- Increased Damage Effect duration
Fixes
- Probably fixed gbuffers_line not compiling on some systems
- Fixed compile error when HDR Emissives was on but Waving Blocks, Waving Liquids and Rain Puddles were disabled
Stracciatella Release Version 1.6.1
New Features
- Added copper bulbs to HDR Emissives and colored lighting
Changes
- Changed default contrast from 10 to 15
Fixes
- Fixed broken lighting on block breaking overlay
- Fixed colored lighting on older Optifine versions
- Fixed sand blocks waving on older Minecraft versions
Stracciatella Shaders v1.6 - Distant Horizons Update
Stracciatella Shaders v1.6
Release Trailer (YouTube)
Changes
Distant Horizons Support
Stracciatella now works with Distant Horizons
Advanced Fog
New and overhauled fog system for large render distances and Distant Horizons
- Height-dependent fog density
- Dynamic fog properties depending on time of day and weather
- Volumetric fog effects in the Overworld and the Nether
Weather Effects
- Fancy rain refraction
- Rain puddles now have depth to them
Colored Lights
- Improved hand lighting
- Improved colors for lots of blocks
Other Changes
- Improved night sky
- Improved End sky
- More time keeping options for animations (realtime, worldtime, framecount)
- Extensive debug visualisations
Stracciatella Release Version 1.5
New Features
- Added more sculk blocks to HDR Emissives
- Added redstone components to HDR Emissives
- Added lit redstone ores to HDR Emissives
- Added 'Agressive Optimisation' option, which can be used to disable optimisations that may break stuff
Improvements
- Improved Rain Refraction
- Improved Underwater Fog
- Fog brightness is affected by daytime
Fixes
- Include guards do not show up in the debug menu on OF anymore
- Fixed block outline not displaying correctly on Iris
Stracciatella Hotfix Version 1.4.2
Iris Compatibility (now for real)
- Fixed one error in the code I missed last time around
Stracciatella Release Version 1.4.1
Iris Compatibility
Stracciatella v1.4.1 brings Iris compatibility to Stracciatella
You must use Iris 1.5 or greater.
Changes
- Iris Compatibility (1.5+)
- Added a new Rain Refraction option which should reduce the "double image" appearance of rain refraction
Stracciatella Release Version 1.4
v1.4 Color
The long awaited color update is here!
New Features
- Colored Block Light
- Light emitting blocks now change the lightmap colors! Works with multiple light sources
- Colored Hand Light
- Handheld Items emit colored light
- HDR Emissives 2.0
- new blocks, better emissive isolation
- Custom Darkness Effect
- My take on the darkness effect, obviously better than vanillas (of course ;))
- Style Profiles
- Select from (at the moment) 3 different style profiles for a different look of the shader
Improvements
- Optimized vertex interpolation qualifiers
- Improved Fog Quality
- Cave fog also affects sky (no more blue sky in large caves)
- Night sky and fog color multipliers for more fine-grained control
- Settings menu looks much nicer
Fixes
- Fixed sky gradient discontinuities for lower minecraft versions
Other Changes
- Lighting, fog and sky are now deferred, for technical reasons
- Now uses GLSL version 150
Removed
- "Fast" Fog
- Vanilla Lightmap
Stracciatella Hotfix Version 1.3.1
v1.3.1 Hotfix
- Fixes darkness effect breaking the sky
- Adds partial darkness effect support
Stracciatella Release Version 1.3
1.3 is ballin'
no, seriously
It's fucking awesome
New Features
- FXAA
- no more jaggies
- Bicubic Upscaling
- HDR Emissives
- Integrated emissiveness on many blocks - no resource pack required
- Incomplete List:
- Glowstone
- Redstone lamp
- All torches
- Lanterns
- Lava
- Candles
- Amethyst
- Damage Glitch Effect
Improvements
- Better End Skylight
- End skylight now depends on the selected sky color
- Faster Directional Lightmaps
- Fog applies to particles
- Increased Underwater visibility
- Various optimisations
Fixes
- Fixed glitchy end sky during dragon fight
Stracciatella Release Version 1.2
Version 1.2 is here, loaded with novelties!
New Features
- Added Directional Lightmaps
- Auto-Generated Normals
- Ressource Pack Normals
- Added Angled Rain
- Rain is now tilted, angle and rotation rate are of course customisable
- Added more block outline customisation
- white, black, rainbow, custom color
- Added rain puddle color option purple puddles, lets go!
- Added cave fog color option
Improvements
- Improved Rain Effects
- Two detection modes: "Color" and "Temperature"
- No more rain effects on snow when both are visible!
- Improved "LOG Color" option for LUTs
- Updated "Admirals Anime LUT"
- Added more descriptions to shader settings
- Significantly improved cave fog
- Added "square" vignette mode
- Reduced aliasing on stars
- Tweaked default settings