I’m a software engineer passionate about distributed systems, cybersecurity, and AI-driven tooling.
I specialize in Rust, JavaScript/TypeScript, Python, C#, and C++, and I’ve built everything from full-stack web apps to real-time game engines and security automation frameworks.
Currently, I’m exploring decentralized architectures and real-time multiplayer systems with my project Nevy, and building SpaceBandits, a stylized space game blending engineering, exploration, and narrative gameplay.
- 🦀 Systems Programming & Tooling – Rust-based infra, macro-powered DSLs, and embedded tooling
- 🔐 Cybersecurity – Automated pentesting agents, malware forensics, and EDR disruption via WASM
- 🌍 Distributed Systems – CRDTs, edge coordination, multiplayer architecture
- 🕹️ Game Dev – Procedural content, ECS patterns (Bevy), and GPU compute
- 🧠 LLM Workflows – Agentic pipelines, SurrealDB orchestration, and open-ended reasoning
A Rust-powered distributed game engine with modular networking and realtime ECS syncing.
A stylized open-world space game blending engineering, survival, and rogue exploration.
A Rust ORM + LSP enhancer for SurrealDB, enabling structured multi-agent automation.