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Parkour City - Game Design Document

Wed 29th

Title page:

Parkour city

Summary:

our game will consist of 1 main goal which is to reach the finish line, your character will parkour on top of multiple buildings and through obstacles to reach said finish line in the fastest time possible.

1: Game overview:

Game concept (high level definition of the game): So the essence of the game is that you are a single character in a setting of modern architecture and you are simply trying to jump from building to building to reach a finish line. While on your way you will encounter obstacles similar in nature to the game Subway Surfers where you must decide whether to jump over, dodge to the side, or slide under the obstacles to keep the momentum going.

Genre and theme: modern movement game with the only art direction being related to modern civilization.

Platforms: PC only

Target Audience: everyone

Story and setting: None

2: Gameplay mechanics:

Core Gameplay Loop: the main loop will be jumping from one building roof to the next, while moving from side to side and scaling the building if the jump is not perfect etc. with possible extra obstacles for more engagement.

Controls: main movement will be done through WASD and space bar with the hope of adding more complex features such as climbing and sliding later on.

Game Modes: single – player.

Level Design: set level(s) with the player character running on roofs.

Progression: There will be a checkpoint and a finish line to convey the feeling of progression and achievement and possible rewards at the end to indicate how well you did.

Challenges and Obstacles: hazards will be spread across the map to raise the difficulty of the game to as they improve.

Rewards and Incentives: Currently no incentives or rewards given but a possibility of adding Trophy system to grade how fast that run took you.

3: Characters:

Main character: nothing standing out, simple 3d stick character is the best description I can offer.

Abilities and skills: None (so far)

4: Art and Visuals:

Art Style: The art style will be dictated by the free/ student provided assets.

Concept art: Nothing Yet.

UI/UX Design: Nothing yet. Would like it to be simple to navigate with a simple volume slider and a start playing button

5: Audio:

Music: free music will be used most likely.

Sound effects: most of them will be borrowed from the unity asset library

Voice Acting: none will be added.

6: Technical Specifications:

Engine and Tools: Unity and C# will be used.

Technical requirements: Very light technical requirements should be somewhat optimized for all users to be able to enjoy it.

7: Production Plan:

Milestones and Timeline: no timeline set, dead line is July 8th.

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