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Pong Multiplayer with Golang and Websockets

Simple realtime multiplayer implementation of the classic game Pong. A weekend project to learn Golang.

Features

Implemented

  • Realtime multiplayer pong game over websockets
  • Playable on mobile devices

Possible future features

  • Client side prediction and server reconciliation
  • Add user authentication
  • Add match making

Run locally

Running server

server % go run main.go game.go

Running client

client % npm start

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