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Slayer Engine

Project goals

  • Small, lightweight engine
  • Primary focus on creating games, not user experience

Features

Runtime

  • ECS: (Custom or EnTT)
  • 3D Renderer: (OpenGL or DirectX 11)
    • Forward rendering
    • PBR rendering
    • FXAA Anti-aliasing
    • MSAA Anti-aliasing
    • Shadow mapping
  • Asset Pipeline:
    • Asset compilation
    • Asset compression
    • Asset packaging
    • Asset streaming
  • Animation System
  • Physcis: (Bullet)
  • Audio: (Wwise)

Editor

  • Scene Editor(ImGUI)

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Slayer Game Engine.

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