- Small, lightweight engine
- Primary focus on creating games, not user experience
- ECS: (Custom or EnTT)
- 3D Renderer: (OpenGL or DirectX 11)
- Forward rendering
- PBR rendering
- FXAA Anti-aliasing
- MSAA Anti-aliasing
- Shadow mapping
- Asset Pipeline:
- Asset compilation
- Asset compression
- Asset packaging
- Asset streaming
- Animation System
- Physcis: (Bullet)
- Audio: (Wwise)
- Scene Editor(ImGUI)