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NewCommand 2052 - AnimateVariable #3132
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NewCommand 2052 - AnimateVariable #3132
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@raw 2052, "linear/bounceOut", 0, 1, 0, 0, 0, 240, 0, 640, 0, 0 ` CommandInterpolateVariable("easeTypeStart/easeTypeEnd",[targetIsVar, target, StartIsVar, start, endIsVar, end, durationIsVar, duration, pauseIsVar, pause]) ` cubic bezier is broken. There are some libraries about it, I'll see what to do. I'll need help with this one. It's almost fully working.
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Update game_interpreter.cpp
I learned what I needed to know about setting up cubic bezier, clean interpolation and correct event event pushing. |
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This one is properly rebased and fully working. |
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any idea in which file that Oh, and a camel walked through your code ;).
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Cubic bezier stuff could be realocated to a new file, maybe called: animation_helper. Since this could be ported for pictures, or whatever moves between points if needed. Those comments I wrote while fighting some annoying bugs that I can't remember anymore xD |
- Moved 2 longer functions to a file called animation_helper. - Snake_Case and removal of useless comments. Update Makefile.am
Changed the code, feel free to rename the newer files if "animation_helper" is not a good name convention. btw, there's a minor issue that I wasn't able to fix but it's not a problem if this isn't fixed at all: I failed to make the the The picture A above use The issue may be related to the Here's the map with this demo: Talk to the Dog to start it: |
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Rebased. |
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Video Demo
The idea is to generate and execute a sequence of variables command changes that goes from
a
start
value to anend
value. Following Motion Easing, Time Duration and a pause between frames.You can also write only
bounceInOut
instead ofbounceIn/bounceOut
easeTypeStart
andeaseTypeEnd
can be:cubic bezier works!!!!!!!!!!
References for getting bezier values:
https://matthewlein.com/tools/ceaser
https://cubic-bezier.com/
bezier(0.9, -0.3, 0.03, 1.3)
- Black dots position representxx1, y1
andx2, y2
.