Implement Maniacs Command 3009: ControlBattle #3295
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
With all of these Control Battle events set:
Game developers have a way to inject events hooks into the battle system that might look something like this:
This allows them to handle all kinds of events including:
One small difference from the maniacs version (Maniacs 210414) I use:
🐛 I unintentionally fixed a bug: when the battle begins in Maniacs, it only fire an event for the first state to change (or maybe it's just not waiting for the message box to close for the others?).
✅ In EasyRPG it will definitely provide the callback for all state changes, regardless of if it's at the beginning of the battle or during it and regardless of how many state changes happened. However, it works the same as maniacs in that it doesn't block the battle from ending in order to complete a callback.
Everything else should match identically.
My Testing Included:
There was a lot to test with many different permutation combinations, so it's always possible something slipped. If so, please let me know. :)