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New debug option: Generate interpreter warnings for blocked movement #3336
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Thanks, this looks useful but I will move it to 0.8.2 as I'm not brave enough to touch the interpreter few weeks before a new release 😅 |
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…erpreterDebug": - Added new file "game_interpreter_debug.cpp" & moved/refactored some of the logic from the interpreter debug scene there
…indow_interpreter
…nly when using a wrapper type of 'Game_Interpreter_Inspector'
… "maniac_event_info" which holds info about the current interpreter frame.
…nterpreter State"
… catch some undefined or incorrect types of interpreter pushes at compile time.
…mplify the whole thing by using the recently implemented event info fields
…execution type of an interpreter stack (Action, Touch, Parallel, etc...)
… inside battle interpreter
…e static_asserts so it don't happen again
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… Background interpreter instances - MoveRoute asserts: Implemented some basic routing checks before considering an event as being 'blocked' by another game character
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Rebased onto PR #3349 |
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DRAFT:
Originally coded in June 2024 & not tested with current code base.
-> Description & test project to be supplied at later time