- This engine brings features the may apply to modified game play!, other results screens!, betadciu things support!, more stuff is added to the engine for it to be modified however you intend to use this engine!*
- SCE brings NotITG modchart support along with many other features!
- This engine is made with Psych Engine!
Credits To Other Engine / Most Engine Features And Where They Come From! (Sorry if only now the credits exist!, extermely sorry!)
- BETADCIU Engine By Blantados Stuff like character change and others are used from here!
- Kade stuff added from original stuff and my friend bolo! TYSM Kade ResultsScreen and most stuff
- Newer versions of flixel fixes by system32unknown FlxRuntimerShader, FlxAnimationController, Main
- FlxCustomColor Stuff from TheLeerName Thanks
- Most other fixes, noteskin support, char json edits, and more all by me glowsoony
- Scripting HX from codeNameEngine/Macros for compiling Macro class, Hx Scripting, Custom Shaders, MultiFramesCollection //So sorry for not crediting, I completely did plan but forgot ππ
- Lots of code from original game, V-SLICE FNF ReflectUtil, WaveFormSprite, Audio, Scoring, Results
- Most shaders originally from Voiid-Chronicles V2 RayMarch, ChromaticAbberation, ThreeD, WaveCircle, etc..
- FPS Plus WaveformSprite
- Input Rewrite! by this psych pull request!
You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it messes some stuff.
open up a Command Prompt/PowerShell or Terminal, type haxelib install hmm
after it finishes, simply type haxelib run hmm install
in order to install all the needed libraries for Psych Engine!
Use the following commands:
sudo apt-get install libvlc-dev
sudo apt-get install libvlccore-dev
sudo apt-get install vlc-bin
sudo apt-get install glibc-source
sudo apt-get install libidn12
sudo apt-get install libidn-dev
It doesn't matter if you already have some of those libraries, just use the command and retry the compile command (lime test linux
?)
if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml
inside Project.xml
, you will find several variables to customize Psych Engine to your liking
to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED"
or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->
same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED
, this and other customization options are all available within the Project.xml
file
- Shadow Mario - Programmer
- RiverOaken - Artist
- Glowsoony - Programmer
- Edwhak_Killbot - Programmer (Leader of SCE)
- Slushi - Programmer (Has helped with the Crash Handler and a few other things! he is also a beta tester for bugs! thanks)!
- bbpanzu - Ex-Programmer
- crowplexus - New Input System
- SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
- KadeDev - Fixed some cool stuff on Chart Editor and other PRs
- iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
- PolybiusProxy - .MP4 Video Loader Library (hxCodec)
- Keoiki - Note Splash Animations
- Smokey - Sprite Atlas Support
- Nebula the Zorua - LUA JIT Fork and some Lua reworks
- Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
- Comes with a Mod Organizing/Disabling Menu.
- New Dad Left sing sprite
- Unused stage lights are now used
- Both BF and Skid & Pump does "Hey!" animations (Todo: Make bf use "cheer" from VSlice)
- Thunders does a quick light flash and zooms the camera in slightly
- Added a quick transition/cutscene to Monster
- BF does "Hey!" during Philly Nice
- Blammed has a cool new colors flash during that sick part of the song
- Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's π)
- Henchmen die during all songs. Yeah :(
- Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
- On Winter Horrorland, GF bops her head slower in some parts of the song.
- On Thorns, the HUD is hidden during the cutscene
- Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
Added rain for roses, added some effects to thorns but left senpai alone<- Todo
- No extra features yet!
- No extra features yet!
- You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
- Your song's BPM can now have decimal values
- You can manually adjust a Note's strum time if you're really going for milisecond precision
- You can change a note's type on the Editor, it comes with two example types:
- Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
- Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
- You can use gf and mom notes to make the second opponent or gf play animations!
- You can now use up to 14 values for each event!
- Working both for Source code modding and Downloaded builds!
- And a special one added was the modchart editor!
- Added a different BG to every song (Other than Tutorial)
- All menu characters are now in individual spritesheets, makes modding it easier.
- You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.
- The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)
- You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
- On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
- On Misc you can change stuff about the fps counter and change the results Screen to which one you want!
- When the enemy hits a note, their strum note also glows.
- Lag doesn't impact the camera movement and player icon scaling anymore.
- Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
- You can reset your Score on Freeplay/Story Mode by pressing Reset button. * You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
- You can play on the opponent's side!
- You can turn off the sustains!
- You can do a show casing mode for gameplay, playing normaly, or even for videos!