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Sick Coders Engine

  • This engine brings features the may apply to modified game play!, other results screens!, betadciu things support!, more stuff is added to the engine for it to be modified however you intend to use this engine!*
  • SCE brings NotITG modchart support along with many other features!
  • This engine is made with Psych Engine!

Credits To Other Engine / Most Engine Features And Where They Come From! (Sorry if only now the credits exist!, extermely sorry!)

Installation:

You must have the most up-to-date version of Haxe, seriously, stop using 4.1.5, it messes some stuff.

open up a Command Prompt/PowerShell or Terminal, type haxelib install hmm

after it finishes, simply type haxelib run hmm install in order to install all the needed libraries for Psych Engine!

HXVlc in Linux:

Use the following commands:

sudo apt-get install libvlc-dev
sudo apt-get install libvlccore-dev
sudo apt-get install vlc-bin
sudo apt-get install glibc-source
sudo apt-get install libidn12
sudo apt-get install libidn-dev

It doesn't matter if you already have some of those libraries, just use the command and retry the compile command (lime test linux?)

Customization:

if you wish to disable things like Lua Scripts or Video Cutscenes, you can read over to Project.xml

inside Project.xml, you will find several variables to customize Psych Engine to your liking

to start you off, disabling Videos should be simple, simply Delete the line "VIDEOS_ALLOWED" or comment it out by wrapping the line in XML-like comments, like this <!-- YOUR_LINE_HERE -->

same goes for Lua Scripts, comment out or delete the line with LUA_ALLOWED, this and other customization options are all available within the Project.xml file

Credits:

  • Shadow Mario - Programmer
  • RiverOaken - Artist

SCE Credits:

  • Glowsoony - Programmer
  • Edwhak_Killbot - Programmer (Leader of SCE)
  • Slushi - Programmer (Has helped with the Crash Handler and a few other things! he is also a beta tester for bugs! thanks)!

Special Thanks

  • bbpanzu - Ex-Programmer
  • crowplexus - New Input System
  • SqirraRNG - Crash Handler and Base code for Chart Editor's Waveform
  • KadeDev - Fixed some cool stuff on Chart Editor and other PRs
  • iFlicky - Composer of Psync and Tea Time, also made the Dialogue Sounds
  • PolybiusProxy - .MP4 Video Loader Library (hxCodec)
  • Keoiki - Note Splash Animations
  • Smokey - Sprite Atlas Support
  • Nebula the Zorua - LUA JIT Fork and some Lua reworks

Features

Attractive animated dialogue boxes:

Mod Support

  • Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source!
  • Comes with a Mod Organizing/Disabling Menu.

Atleast one change to every week:

Week 1:

  • New Dad Left sing sprite
  • Unused stage lights are now used

Week 2:

  • Both BF and Skid & Pump does "Hey!" animations (Todo: Make bf use "cheer" from VSlice)
  • Thunders does a quick light flash and zooms the camera in slightly
  • Added a quick transition/cutscene to Monster

Week 3:

  • BF does "Hey!" during Philly Nice
  • Blammed has a cool new colors flash during that sick part of the song

Week 4:

  • Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's πŸ‘€)
  • Henchmen die during all songs. Yeah :(

Week 5:

  • Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog
  • On Winter Horrorland, GF bops her head slower in some parts of the song.

Week 6:

  • On Thorns, the HUD is hidden during the cutscene
  • Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental
  • Added rain for roses, added some effects to thorns but left senpai alone <- Todo

Week 7:

  • No extra features yet!

Weekend1:

  • No extra features yet!

Cool new Chart Editor changes and countless bug fixes

  • You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game.
  • Your song's BPM can now have decimal values
  • You can manually adjust a Note's strum time if you're really going for milisecond precision
  • You can change a note's type on the Editor, it comes with two example types:
    • Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress
    • Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too.
    • You can use gf and mom notes to make the second opponent or gf play animations!
  • You can now use up to 14 values for each event!

Multiple editors to assist you in making your own Mod

Screenshot_3

  • Working both for Source code modding and Downloaded builds!
  • And a special one added was the modchart editor!

Story mode menu rework:

  • Added a different BG to every song (Other than Tutorial)
  • All menu characters are now in individual spritesheets, makes modding it easier.

Credits menu

Screenshot_1

  • You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected.

Awards/Achievements

  • The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx)

Options menu:

  • You can change Note colors, Delay and Combo Offset, Controls and Preferences there.
  • On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc.
  • On Misc you can change stuff about the fps counter and change the results Screen to which one you want!

Other gameplay features:

  • When the enemy hits a note, their strum note also glows.
  • Lag doesn't impact the camera movement and player icon scaling anymore.
  • Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes)
  • You can reset your Score on Freeplay/Story Mode by pressing Reset button. * You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space.
  • You can play on the opponent's side!
  • You can turn off the sustains!
  • You can do a show casing mode for gameplay, playing normaly, or even for videos!

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A Engine that can be used for anything.

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