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setBack
Now on V2, you have some available option to set custom back options.
(Don't forget to set the set_back.active
to true)
set_back.action
is the list of all actions to execute when setting back.
This is an example of action :
- "{\"type\":\"potion_effect\", \"key\":\"REGENERATION\", \"value\":\"10000:2\"}"
- "teleport:up:1"
How it works ?
2 ways :
- With Json style
{"type":"setBackType", "key":"keyForSetback", "value":"valueForSetBack"}
- With ":" separator
setBackType:keyForSetback:valueForSetBack
The type identify the name of the action
The key and values are specific of the set_back.
Type: potion_effect
The key is the name of a potion effect, such as "Regeneration" or "Speed".
The value can be :
- Empty. To keep default config : Infinite effect, level 1.
-
Time:Amplifier
The time have to be in seconds, such as /effect command. The amplifier is also like the effect command.
Example:
-
potion_effect:speed:
: Give Speed 1 effect. -
potion_effect:blindness:20:2
: Give 20 seconds of Blindness II
Type: teleport
The key refers to the direction of teleportation. It can be either :
-
UP
: One block up. -
DOWN
: One block down. -
CUSTOM
: Set your own vector. Check below.
If you don't set key as custom
, the value if the multiplier of the vector. For example, you set the key to "UP" and multiplicator to 3, the player will be teleported 3 block upper.
When you are using custom, you have to set the vector yourself. You need to use x,y,z
. For example, to do like UP, you have to set value: 0,1,0
.
Example :
-
teleport:down:5
: Teleport player 5 block below. -
teleport:custom:0,5,8
: Teleport player 5 block up and 8 block in Z direction.
Type: value_editor
This setBack option enable you to edit some player's value. The key can be either :
-
gamemode
: Edit the player gamemode. The the new one to the value. -
velocity
: Set a new velocity. The value is the new vector in this format:x,y,z
. -
damage
: Damage the player. The value is the amount of damage. (can be with a comma).
Example :
-
value_editor:gamemode:specator
: Set the player to spectator -
value_editor:damage:2
: Remove 1 hearth to player
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