Releases: EmeraldLoc/tag
Releases · EmeraldLoc/tag
Tag v2.4
Gamemodes
- Added Oddball
- Added Royale
- Revamped Oddball
Modifiers
- Added Hard Surfaces
- Added Sandy Floor
- Readded Swap
- Added Z Button Challenge
- Added Only Firsties
Romhacks
- Added Lug's Delightful Dioramas (jzzle and TheMan)
- Added SM64: The Green Stars (Bear64DX, or just Bear)
- Improved Star Road
Levels
- Added Bowser's Sub
- Added Dorrie's Domain
- Added Boulder's Rush
- Added Bowser's Sky Domain
- Added Vanish Cap Under the Moat
- Added Big Boo's Haunt
- Added Pipes in Tiny Huge Island
- Added Pipes in Whomp's Fortress
New Features
- Added achievements and rewards
- Added a Tournament system
- Added custom themes
- Reorganized Settings
- Save Gamemode, Modifier, and Blacklist Settings
There's a lot more than this.
Tag v2.32
This has been hell.
Gamemodes
Enjoy the terminator gamemode early, it's stable so.
Tag v2.31
Modifiers
- Added Friendly Fire (Me)
New Features
- Added dust particles to double jump
- Allow sardines to see other sardines
Bug Fixes
- Fixed sardines constantly playing fall sound
Tag v2.3
Gamemodes
- Added Sardines (Me (EmeraldLockdown))
- Added Hunt (Me)
- Added Deathmatch (Me)
Modifiers
- Readded Fly (Me)
- Added Blaster (Me)
- Added Double Jump (Me) (Inspired by EmilyEmmi)
- Added Shells (Me) (Inspired by EmilyEmmi)
- Added Bljs (If bljs are on, this is a no blj modifier) (Me)
- Added One Runner (Me)
- Heavily improved Fog (Blocky)
Levels
- Added Wet-dry Town (Me)
- Added Red’s In HMC (Me)
- Added Toxic Maze (Me)
Romhacks
- Added Star Road (Murioz)
- Added Super Mario 74 (Murioz)
- Added SM64 Sapphire (Me)
- Added Royal Legacy (Me)
- Added SM64 Trouble Town (Me)
New Features
- Added auto hide hud feature (Me)
- Redesigned settings ui (it’s centered now!) (Me)
- Reorganized settings ui (Me)
- Revamp blacklist system (you can now blacklist gamemodes and modifiers!) (Me)
- Lots of other hud improvements (Me)
- Created a easy way to add romhacks with pipes and spawn points (Me)
- Added support for any custom arena stages (Me)
- Added a custom api for custom levels that want to add paintings, etc. (Me)
- Make hazards toggleable (Me)
- Add Statistics (Me)
- Heavily improve CoopDX compatibility (Me)
- Remove join screen, instead initialize everything the moment you sync (Me)
- Reduced time in leaderboard and vote screens (Me)
- Revamp Bomb Physics (Me)
- Use Saves instead of Time As Runner in Freeze Tag (Me)
Tag v2.21
New Features
- Add Binds
Bug Fixes
- Fix clients not being able to see server settings
Tag v2.2
Modifiers
- Add High Gravity modifier
- Add Fog modifier
- Improve Incognito modifier
- Remove Fly modifier (dw, it will be readded later, have plans for it)
Levels
- Added Wet-dry World
- Added Inside of Tiny Huge Island (harder to survive on than ttc prove me wrong)
New Features
- Add voting system
- Add custom pause menu
- Add positions to leaderboard
- Add time limit customization, elimination on death, and more settings to the settings menu (plus an entire overhaul codewise)
- Add help menu to settings
- Add blacklists to vanilla sm64
- Add non-auto mode
Bug Fixes/Improvements
- Remove assassin targets desyncing (unless you use bombs)
- Revamped the way players are frozen in freeze tag
- Ensure assassin targets are never desynced (with the exception of bombs)
- Commented out a lot of code so all of it’s easy to understand
There’s more than this but I can’t be bothered to document all of it lol
Tag v2.1
Changelog
Gamemodes
- Assassin's
- Juggernaut
Modifiers
- Incognito
- Heavily improved flight physics
Misc Changes
- Added icon next to leaderboard
- Added a updater (will only be available once v37 comes out)
- Minor improvements throughout the entire mod
- Fixed a lot of bugs...