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Releases: EpicGamesExt/PixelStreamingInfrastructure

lib-pixelstreamingfrontend-ui-ue5.6-0.2.0

02 Jun 02:37
4f9da71
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@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.6

0.2.0

Minor Changes

  • e9a182a: Changes for regression/latency testing.

    Latency Session Test and dump to csv

    Added a new feature to run a variable length latency test session (e.g. a 60s window)
    and dump that stats from the session to two .csv files:

    1. latency.csv - Which contains the video timing stats
    2. stats.csv - Which contains all WebRTC stats the library currently tracks

    To enable the latency session test use the flag/url parameter ?LatencyCSV
    to enable this feature (by default it is disabled and not UI-configurable).

    To use this latency session test feature:

    1. Navigate to http://localhost/?LatencyCSV
    2. Open the stats panel and click the "Run Test" button under the "Session Test" heading.

    4.27 support restored

    Re-shipped UE 4.27 support by restoring the ?BrowserSendOffer flag.
    It was found useful to support running this latency session test against UE 4.27
    for internal historical testing so support for connecting to this version has been restored.

    To connect to a 4.27 project:

    1. Navigate to http://localhost/?BrowserSendOffer
    2. Connect (warning: this option is not compatible with all newer UE versions)

Patch Changes

1.2.0

Minor Changes

  • 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

    This edit text modal fixes the following:

    • Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
    • Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
    • Add: Users can copy/paste from their clipboard into the edit text modal naturally.

    When adding this modal the following was also fixed and extended:

    • Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
    • Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
    • Docs: Added docs explaning this new edit text modal.

    Further details about the edit text modal as mentioned in this PR: #564

Patch Changes

1.1.0

Minor Changes

  • 8961c17: Frontend library is no longer a peer dependency but instead now a normal dependency.

lib-pixelstreamingfrontend-ue5.6-0.2.0

02 Jun 02:36
4f9da71
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@epicgames-ps/lib-pixelstreamingfrontend-ue5.6

0.2.0

Minor Changes

  • e9a182a: Changes for regression/latency testing.

    Latency Session Test and dump to csv

    Added a new feature to run a variable length latency test session (e.g. a 60s window)
    and dump that stats from the session to two .csv files:

    1. latency.csv - Which contains the video timing stats
    2. stats.csv - Which contains all WebRTC stats the library currently tracks

    To enable the latency session test use the flag/url parameter ?LatencyCSV
    to enable this feature (by default it is disabled and not UI-configurable).

    To use this latency session test feature:

    1. Navigate to http://localhost/?LatencyCSV
    2. Open the stats panel and click the "Run Test" button under the "Session Test" heading.

    4.27 support restored

    Re-shipped UE 4.27 support by restoring the ?BrowserSendOffer flag.
    It was found useful to support running this latency session test against UE 4.27
    for internal historical testing so support for connecting to this version has been restored.

    To connect to a 4.27 project:

    1. Navigate to http://localhost/?BrowserSendOffer
    2. Connect (warning: this option is not compatible with all newer UE versions)

1.1.0

Minor Changes

  • 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

    This edit text modal fixes the following:

    • Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
    • Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
    • Add: Users can copy/paste from their clipboard into the edit text modal naturally.

    When adding this modal the following was also fixed and extended:

    • Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
    • Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
    • Docs: Added docs explaning this new edit text modal.

    Further details about the edit text modal as mentioned in this PR: #564

lib-pixelstreamingsignalling-ue5.5-3.0.1

19 May 03:04
44fcb7e
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@epicgames-ps/lib-pixelstreamingsignalling-ue5.5

3.0.0

Minor Changes

  • 2d0e139: Changed module type from cjs to node16 for the CommonJS version of the package. This fixes issues with some dependencies and also brings things to be slightly more modern.

Patch Changes

lib-pixelstreamingfrontend-ui-ue5.5-1.3.1

19 May 03:04
44fcb7e
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@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5

1.3.0

Minor Changes

  • 2d0e139: Changed module type from cjs to node16 for the CommonJS version of the package. This fixes issues with some dependencies and also brings things to be slightly more modern.

Patch Changes

1.2.0

Minor Changes

  • 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

    This edit text modal fixes the following:

    • Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
    • Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
    • Add: Users can copy/paste from their clipboard into the edit text modal naturally.

    When adding this modal the following was also fixed and extended:

    • Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
    • Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
    • Docs: Added docs explaning this new edit text modal.

    Further details about the edit text modal as mentioned in this PR: #564

Patch Changes

1.1.0

Minor Changes

  • 8961c17: Frontend library is no longer a peer dependency but instead now a normal dependency.

lib-pixelstreamingfrontend-ue5.5-1.2.1

19 May 03:03
44fcb7e
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@epicgames-ps/lib-pixelstreamingfrontend-ue5.5

1.2.0

Minor Changes

  • 2d0e139: Changed module type from cjs to node16 for the CommonJS version of the package. This fixes issues with some dependencies and also brings things to be slightly more modern.

Patch Changes

1.1.0

Minor Changes

  • 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

    This edit text modal fixes the following:

    • Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
    • Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
    • Add: Users can copy/paste from their clipboard into the edit text modal naturally.

    When adding this modal the following was also fixed and extended:

    • Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
    • Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
    • Docs: Added docs explaning this new edit text modal.

    Further details about the edit text modal as mentioned in this PR: #564

lib-pixelstreamingcommon-ue5.5-0.3.1

19 May 03:00
44fcb7e
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@epicgames-ps/lib-pixelstreamingcommon-ue5.5

0.3.0

Minor Changes

  • 2d0e139: Changed module type from cjs to node16 for the CommonJS version of the package. This fixes issues with some dependencies and also brings things to be slightly more modern.

lib-pixelstreamingcommon-ue5.5-0.3.0

19 May 02:18
5c1565d
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@epicgames-ps/lib-pixelstreamingcommon-ue5.5

0.3.0

Minor Changes

  • 2d0e139: Changed module type from cjs to node16 for the CommonJS version of the package. This fixes issues with some dependencies and also brings things to be slightly more modern.

UE5.6-0.1.0

15 May 01:39
dd86477
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lib-pixelstreamingsignalling-ue5.6-0.1.2

14 May 08:17
b9fd606
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@epicgames-ps/lib-pixelstreamingsignalling-ue5.6

lib-pixelstreamingfrontend-ui-ue5.6-0.1.2

14 May 08:16
b9fd606
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@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.6

1.2.0

Minor Changes

  • 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

    This edit text modal fixes the following:

    • Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
    • Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
    • Add: Users can copy/paste from their clipboard into the edit text modal naturally.

    When adding this modal the following was also fixed and extended:

    • Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
    • Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
    • Docs: Added docs explaning this new edit text modal.

    Further details about the edit text modal as mentioned in this PR: #564

Patch Changes

1.1.0

Minor Changes

  • 8961c17: Frontend library is no longer a peer dependency but instead now a normal dependency.