Feature: armor, protection, resistance damage types (Issue: #3) #4
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Adds 3 new api functions
apply/armor
-> applies normal damage that respects armor (like melee attacks)apply/projectile
-> applies projectile damage (proj protection, etc)apply/explosion
-> applies explosive damage (blast protection)Armor, armor toughness, resistance, and protection are all accounted for
for projectiles and explosions, proj protection and blast protection are accounted for
I've done some testing and the only inconsistencies are half a heart off due to rounding (since score based damage doesn't utilize scale for precision). This system will always truncate instead of rounding which can easily be changed.
See Issue #3 for more info.