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Update Changelog and Welcome Window
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Minmoose committed Aug 24, 2024
1 parent 6c2a47b commit 5317a6d
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Showing 3 changed files with 33 additions and 15 deletions.
2 changes: 1 addition & 1 deletion Brio/Config/Configuration.cs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ namespace Brio.Config;
internal class Configuration : IPluginConfiguration
{
public const int CurrentVersion = 3;
public const int CurrentPopupKey = 9;
public const int CurrentPopupKey = 10;

public int Version { get; set; } = CurrentVersion;

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43 changes: 30 additions & 13 deletions Brio/Resources/Embedded/Data/Changelog.txt
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@@ -1,7 +1,32 @@

To open this window again click `Information` on the Scene Manager then -> `View the Changelog`
--------------------------------------------------------------------------------
---> Brio, Version 0.4.0.3 <---
---> Brio, Version 0.4.1. <---
--------------------------------------------------------------------------------

- Added a `Universal Gizmo` mode to the `Brio Overlay` Gizmo!
- Added `Upper & Lower Teeth` bones to `Advanced Pose` window
- Added `IVCS Buttock` bones to `Advanced Pose` window

- Added a `Enable FOV` setting to the `Cutscene Control`
- Added a `Delimit Speed` setting to the `Advanced Animation` Window
- With this enabled you can make the animation speed go in reverse or very very fast!

- Fixed an issue that caused incorrect items to show up when you right-clicked an item in the `Entity Hierarchy`
- Fixed `Glamourer` desync issues
- Fixed FOV being high when playing a XAT Cutscene(`.xcp`) file

- Made more micro-optimizations & more stability improvements

-- Known Issues --

- When importing a pose as Expression the head does not rotate properly,
- You can fix this by rotating the "Head" bone manually
- Not all of the new bones are named yet
- The Library does not have an option to `Import as Expression`

--------------------------------------------------------------------------------
--- Brio, Version 0.4.0.3 ---
--------------------------------------------------------------------------------

- Fixed being unable to change an Actor's Appearance if you don't have Glamourer installed
Expand Down Expand Up @@ -50,14 +75,6 @@ To open this window again click `Information` on the Scene Manager then -> `View
- Fixed an issue with MCDFs
- Fixed the margins on the `Rename Actor` Popup

-- Known Issues --

- When importing a pose as Expression the head does not rotate properly,
- You can fix this by rotating the "Head" bone manually
- Not all of the new bones are named yet
- The Library does not have an option to `Import as Expression`
- Right clicking on an item in the `Entity Hierarchy` gives a very long list of items

--------------------------------------------------------------------------------
--- Brio, Version 0.3.3 ---
--------------------------------------------------------------------------------
Expand Down Expand Up @@ -102,10 +119,10 @@ You can fix this by rotating the "Head" bone manually

--------------------------------------------------------------------------------

A Big Thank you to (Night Song), (Alvar Valo), (Sufferhymn) & (Yasumi) for their support on Kofi!
A Big Thank you to (Sufferhymn), (Night Song), (Alvar Valo), (YikesXD), (Yasumi) & (Selitha), for their
support on Kofi!

Also, Thank you, to: (@Yuki-Codes), (@danma3x), (@snaeling), (@WorstAquaPlayer),
(@Caraxi) & (@gris-fuego),
For their contributions to Brio!
Also, Thank you, to: (@Yuki-Codes), (@danma3x), (@snaeling), (@WorstAquaPlayer), (@Caraxi)
& (@gris-fuego), for their contributions to Brio!

--------------------------------------------------------------------------------
3 changes: 2 additions & 1 deletion Brio/UI/Windows/InfoWindow.cs
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Expand Up @@ -38,7 +38,8 @@ public override void Draw()
Brio is currently in alpha, as such, there may be bugs,
if you find any, please report them.

A Big Thank you to (Night Song), (Alvar Valo), (Sufferhymn) & (Yasumi)
A Big Thank you to (Sufferhymn), (Night Song), (Alvar Valo),
(YikesXD), (Yasumi) & (Selitha)
for their support on Kofi!

Thank you to the following for their code contributions to Brio!
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