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Rudimentary formatting improvements for the changelog of the upcoming patch (#6656)
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changelog/snippets/balance.6437.md

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- (#6437) Automatically rotate Cybran Carrier and Othuum towards their targets when idle or attacking so that all their weapons can fire.
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- Units rotate in place while aiming, so formations do not get disrupted.
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- (#6437) Automatically rotate Cybran Carrier and Othuum towards their targets when idle or attacking so that all their weapons can fire. Units rotate in place while aiming, so formations do not get disrupted.

changelog/snippets/balance.6551.md

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- (#6551) Improve the performance of the currently underused Czar by increasing its survivability and improving the targeting of its flak cannons.
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- CZAR: Experimental Aircraft Carrier (UAA0310):
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- **CZAR: Experimental Aircraft Carrier (UAA0310):**
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- Intel
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- VisionRadius: 70 --> 100
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- Defense

changelog/snippets/balance.6560.md

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- (#6560) Adjust several minor stats to better align the Vulthoo with its role as a 'Tech 2.5 unit'.
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- Vulthoo: T2 Gunship (XSA0203):
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- **Vulthoo: T2 Gunship (XSA0203):**
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- Physics
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- FuelRechargeRate: 5 --> 10 (15 for Tech 3 Gunships)
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- FuelUseTime: 400 --> 600 (800 for Tech 3 Gunships)

changelog/snippets/balance.6588.md

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- (#6558) The Seraphim destroyer is currently too powerful due to its micro potential, but nerfing its main stats like range or damage would make it weaker than it already is when not micro'd, which would be unfun at lower levels. Considering this, the underwater speed is reduced to allow counterplay potential without heavily affecting lower level gameplay: Aeon and Cybran destroyers can catch Seraphim destroyers that overcommitted, and all destroyers (particularly UEF) can flee from submerged Seraphim destroyers and get out of torpedo range.
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- Seraphim Destroyer (Uashavoh):
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- Underwater speed: 5 -> 4.5
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- **Uashavoh: T2 Destroyer (XSS0201):**
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- Underwater speed: 5 -> 4.5

changelog/snippets/balance.6589.md

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- (#6589) Increase the UEF T3 shield's regen start time (the amount of time after taking damage before regeneration starts) to make it consistent with other shields, as it was missed by accident during regen start time changes a long time ago.
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- UEF T3 Shield Generator:
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- Regen start time: 1 -> 3 seconds
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- **UEF T3 Shield Generator (UEB4301):**
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- Regen start time: 1 -> 3 seconds

changelog/snippets/balance.6590.md

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- (#6590) Reduce the damage of Aeon and Seraphim T2 PD, as they have better DPS/mass than the UEF PD, and the Aeon one has higher muzzle velocity while the Seraphim one has a beam weapon.
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- Aeon T2 PD:
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- **Aeon T2 Point Defense (UAB2301):**
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- Damage: 600 -> 560 (DPS: 150 -> 140)
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- Seraphim T2 PD:
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- **Seraphim T2 Point Defense (XSB2301):**
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- Damage: 605 -> 550 (DPS: 151 -> 138)
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For comparison, the Triad has 124 DPS, and all three PDs cost the same amount.

changelog/snippets/balance.6591.md

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- (#6591) Buff UEF ACU Drone's rebuild costs by making it half the upgrade's cost. Previously it was too high due to not being changed alongside the upgrade's cost, and had an unreasonable drain for a T1 economy.
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Additionally, the drone now rebuilds based off the ACU's buildpower instead of a hardcoded 10 seconds.
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- UEF ACU Drone:
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- **UEF ACU Drone (UEA0001):**
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- Rebuild mass cost: 160 -> 60
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- Rebuild energy cost: 1600 -> 800
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- Rebuild time: 10 seconds -> 200 buildtime

changelog/snippets/balance.6595.md

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- (#6595) Fix a bug that prevented the Vulthoo from hitting units directly beneath it.
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- Vulthoo: T2 Gunship (XSA0203):
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- Heavy Phasic Autogun (x2)
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- **Vulthoo: T2 Gunship (XSA0203):**
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- Heavy Phasic Autogun (x2)
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- TurretPitch: -20 --> -40
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- TurretPitchRange: 60 --> 90

changelog/snippets/balance.6606.md

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- (#6606) Buff the power of sniper bots as they have become too expensive and micro-intensive to use compared to saving for a T4 to counter Bricks and Percivals. The changes improve the leniency for their micro and improve their firing accuracy.
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- Aeon and Seraphim snipers (XAL0305 & XSL0305):
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- **Aeon and Seraphim snipers (XAL0305 & XSL0305):**
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- Speed: 2.2 (Seraphim) / 2.4 (Aeon) -> 2.3 (Seraphim) / 2.5 (Aeon)
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The firing randomness is reduced so that snipers can reliably hit T3 units at max range, since the random chance to miss was annoying and snipers no longer need such a downside due to their cost changes.
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- Seraphim Sniper (XSL0305):
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- **Seraphim Sniper (XSL0305):**
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- Sniper mode speed: 1.65 -> 2.0
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changelog/snippets/balance.6641.md

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- (#6641) Nerf the Brick against Percivals and other T3, as the 32 -> 34 range buff from #5547 made it obsolete Percivals and a bit too strong against Harbingers/Othuums, which resulted in huge spam of Bricks instead of moving onto the other units in the Cybran faction.
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- The Brick: T3 Armored Assault Bot (XRL0305):
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- **The Brick: T3 Armored Assault Bot (XRL0305):**
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- Heavy Disintegrator Pulse Laser
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- Max radius: 34 -> 33
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