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Pull requests: FAForever/fa
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Annotate Anything to do with the User Interface of the Game
type: intellisense
OnMouseButtonPress
and related code
area: ui
#6942
opened Oct 13, 2025 by
lL1l1
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3 tasks done
Evaluate the related to suggestions for unit balance
area: balance
related to units balance, but not as a suggestion
area: unit-blueprint
related to issues in unit blueprints (*_unit.bp)
GuardScanRadius
of various naval units
area: balance idea
#6939
opened Oct 11, 2025 by
Basilisk3
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2 tasks done
Implement adjustable shield assist cost
area: balance
related to units balance, but not as a suggestion
area: sim
Area that is affected by the Simulation of the Game
type: enhancement
#6937
opened Oct 3, 2025 by
lL1l1
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3 tasks done
Adjust T2 HQ HP so that Cybran HQs do not die to 1 TML hit
area: balance idea
related to suggestions for unit balance
#6936
opened Oct 2, 2025 by
lL1l1
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2 tasks done
ACU TML Minimum range 15 -> 30
area: balance idea
related to suggestions for unit balance
#6935
opened Oct 2, 2025 by
lL1l1
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2 tasks done
ACU TML Missile BT 450 -> 700
area: balance idea
related to suggestions for unit balance
#6934
opened Oct 2, 2025 by
lL1l1
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1 of 2 tasks
OpAI annotations and missing platoon templates
area: coop
change impacting coop
area: documentation
related to documentation to preserve knowledge and practices
area: sim
Area that is affected by the Simulation of the Game
#6933
opened Sep 27, 2025 by
speed2CZ
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3 tasks done
Fix missing unit param for SpecificUnitsInArea objective type
#6931
opened Sep 21, 2025 by
Dhomie
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Bump rexml from 3.3.9 to 3.4.2 in /docs
dependencies
Pull requests that update a dependency file
ruby
Pull requests that update ruby code
#6927
opened Sep 17, 2025 by
dependabot
bot
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Fix weapons with fire rate modifiers getting stuck waiting for energy drain
area: sim
Area that is affected by the Simulation of the Game
type: bug
Improve implementation of fix for unbuilt units not being destroyed in factories when mobile build orders are cancelled
area: sim
Area that is affected by the Simulation of the Game
#6913
opened Aug 22, 2025 by
lL1l1
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3 tasks done
Fine-tune the LOD levels of the Evergreen tree groups to improve visibility
area: baking of blueprints
related to baking properties into blueprints via workflows
area: graphics
Anything Related to the Game Graphics
Add support for props to skip the automatic computation of LODs
area: baking of blueprints
related to baking properties into blueprints via workflows
area: graphics
Anything Related to the Game Graphics
#6906
opened Aug 16, 2025 by
Basilisk3
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3 tasks done
Nerf the Seraphim T3 Submarine Hunter and make larger formations of it less oppressive pt. 3
area: balance idea
related to suggestions for unit balance
area: balance
related to units balance, but not as a suggestion
area: unit-blueprint
related to issues in unit blueprints (*_unit.bp)
#6903
opened Aug 12, 2025 by
Basilisk3
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2 tasks done
Improve resolution of available support factories during ACU ehnancement to higher teches
area: ui
Anything to do with the User Interface of the Game
ui: construction
related to construction ui
#6892
opened Jul 25, 2025 by
4z0t
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3 tasks done
Nerf Cybran ACU nano regen cost
area: balance idea
related to suggestions for unit balance
#6890
opened Jul 21, 2025 by
Isocinetic
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Improve annotations for entity category functions
area: ui
Anything to do with the User Interface of the Game
#6889
opened Jul 20, 2025 by
Garanas
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2 of 3 tasks
Extend command line single player launch capabilities
area: tooling
#6888
opened Jul 17, 2025 by
Garanas
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2 of 3 tasks
Fix bug where dummy weapon bps are assigned to non-dummy weapons
area: engine
related to engine bugs/limitations
feature: mod compatibility
related to FAF compatibility with mods
type: bug
#6882
opened Jun 29, 2025 by
lL1l1
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3 tasks done
Fix treads spawning for units that are on a transport
area: graphics
Anything Related to the Game Graphics
type: bug
#6881
opened Jun 28, 2025 by
Garanas
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2 of 3 tasks
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