-
Notifications
You must be signed in to change notification settings - Fork 243
Nerf Cybran ACU nano regen cost #6890
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: develop
Are you sure you want to change the base?
Conversation
Increase all cost stats of Cybran nano by 33%
snippet
Nerf cybran nano
This upgrade needs a nerf, but I think it would make more sense if it were made weaker instead of more expensive. With the statline you propose, Cybran Nano would be both weaker and more expensive than Sera Nano. This can work, but would also result in an overall Nano-balance that looks like this:
My proposal:
Like this we would keep the theme of Seraphim being the "strong Nano faction" alive, while Cybran gets a cheaper, but now also appreciably weaker one. |
Since the issue is with early t3 stage instead of t2 stage, it would be better to increase the cost over lowering the stats. Increasing the cost has the additional benefit of making stealth more used instead of people rushing all the way to nano. The stats also need to be high enough to not die to an enemy upgraded ACU. Also I'd like to comment on the "+HP" part that Cybran stealth-nano has equal HP with Sera nano (10000 + 2000 + 1500 vs 11500 + 2000). |
I disagree with this. The upgrade is almost always problematic (including when the ACU is dropped in the water) because:
This is an interesting perspective, given how cheap and effective Stealth is. From my experience, and from the games I've watched recently, rushing all the way to Nano doesn't displace non-Nano builds meaningfully, as Nano arrives considerably later. I don't think this is problematic. Additionally, nerfing its statline will also give Stealth more space, simply because it will no longer be as worthwhile.
I didn't include Stealth to keep things comparable. While Stealth adds additional costs, you also get a lot of functionality in return, so I think it's fine to exclude from the table. It doesn't sway the analysis against Cybran Nano in any case. |
In my opinion Cybran torp com is pretty balanced. I would note that after Cybran nano nerf (whatever it will be) it might be a good idea to increase Cybran torp ACU salvo size while keeping same DPS
There also can be an argument for keeping the theme of Cybran being "strong regen faction"
I do recognize that nerfing it regen-wise is an alternative, but I would rather call Cybran very strong and very expensive. Cybran nano has in-built stealth and more regen (+78 compared to +70 and +50) than other nanos. Having very strong and very expensive upgrade path makes sense. It's already kinda this way if you take into account the total cost of getting nano com, 650+1500 is more than 1800. The problem is that Cybran don't really pay enough premium for having that extra. I don't think stealth needs nerf. Especially right now, as long as it's overshadowed by how op nano is, there is no need to touch it. |
It's still on the weaker side, the only reason it can sometimes be effective is that Nano is overtuned and the ACU can be used to absorb a lot of damage. Increasing the torpedo upgrade's salvo size is a sensible idea though, and something I also suggested some time ago.
You can make that argument, though I think Cybran being the "weaker ACU faction with stronger units" fit the game better than what we have now.
In my opinion, Cybran Nano should not simply be a worse version of Sera Nano. Sure Stealth is also a factor, though you can also make the argument that e.g., Seraphim can also get Regen Aura or Tech 2. Comparing the Nano upgrades directly is the most sensible option in my opinion. The higher base regen is another can of worms, and if you ask me, increasing it to 18 was not necessary either.
Stealth giving lots of HP is a leftover from the time period before Cybran Nano and just after its introduction. With its current statline, Stealth is easily one of the best upgrades in the game because you get an extremely useful ability no other ACU has, on top of 2000 HP, all while not even blocking any other important upgrade paths in the early game. If it's not built enough, that is simply a misplay. Although, speaking from my experience, it is not overshadowed by Nano. I will make a counterproposal in another PR and I am also available in Discord, if you rather talk there. |
They get it in different upgrade slot, not in the same. This comparison doesn't apply unless the upgrade path is regen aura -> nano regen. As long as we're comparing same slot & same type upgrade that's a pretty direct comparison. |
I disagree, but let's assume this gets implemented like proposed in this PR:
What are the immediate effects of this? Cybran Nano gets pushed to the early Tech 3 stage, because it is now the most expensive Nano upgrade while also being the worst, and requiring Stealth beforehand. Factoring in the context of Stealth and higher base regen is nice, but the upgrade's statline itself also has to make sense, otherwise there is no point in having the option altogether. Adding new upgrades to ACUs is delicate, and even this relatively straightforward addition is/was far from an uncontroversial decision. The upgrade is too strong currently, but a 33% nerf is excessive, and it also doesn't need to be pushed to the early Tech 3 stage. |
Add 10E maintenance for beetles
Co-authored-by: lL1l1 <[email protected]>
Co-authored-by: lL1l1 <[email protected]>
Increase all cost stats of Cybran nano by 33%
Cybran ACU
Additional context
https://discord.com/channels/197033481883222026/1385993698277331146