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Copy file name to clipboardExpand all lines: engine/Core/Blueprints/ProjectileBlueprint.lua
+3-2Lines changed: 3 additions & 2 deletions
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@@ -66,7 +66,7 @@
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---@fieldLeadTargetboolean
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--- Whether projectiles should try to stay underwater. Applies only to tracking projectiles.
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---@fieldStayUnderwaterboolean
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--- if the projectile is initially affected by gravity
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--- if the projectile is initially affected by gravity (-4.9 ogrids/second/second)
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---@fieldUseGravityboolean
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--- projectile will detonate when going above this height above ground
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---@fieldDetonateAboveHeightnumber
@@ -133,7 +133,8 @@
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---@fieldMaxZigZagnumber
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--- frequency of zig-zag directional changes, in seconds
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---@fieldZigZagFrequencynumber
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--- realistic free fall ordinance type weapon
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--- When true and weapon muzzle velocity is 0, the projectile's horizontal velocity is set in the direction of the target with the speed of the weapon firing the projectile.
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--- Used for realistic free fall ordinance type weapons like bombs
--- Returns the positive downwards acceleration needed for a projectile to hit its target when travelling at the same speed as the unit launching it (for bombs)
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