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Merge branch 'develop' into simplify-defeat-backend
2 parents 077974f + 3fb6b69 commit f0d1c83

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changelog/fix.6881.md

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- (#6881) Fix tread splats spawning for units that are attached to a transport

changelog/snippets/balance.6939.md

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- (#6939) Increase the `GuardScanRadius` cap of naval units. This prevents them from moving closer to their targets than necessary when using attack-move, although it does increase their performance impact.
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The units affected include battleships (especially the UEF battleship), strategic missile submarines, missile cruisers, the Cybran destroyer, the Cybran cruiser, and the Aeon Shard.
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- (#6838) Implement the previously non-functional `BlueprintBuff.Icon` field which syncs the buff name to the UI when it affects a unit.

changelog/snippets/fix.6821.md

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- (#6821) Fix factory transfer when units that are meant to be rebuilt are restricted by HQ requirements.
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- (#6821) Fix transfer in the middle of factory transfer causing rebuilding to fail.

changelog/snippets/fix.6839.md

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- (#6839) Fix `Health` (adjusts unit health) and `DamageRadius` (adjusts damage radius for unit weapons) buff effect types. Previously they would just error if you used them.

changelog/snippets/fix.6872.md

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- (#6872) Fix Nomads faction icon and inconsistent tooltip colors in the cheat spawn menu.

changelog/snippets/fix.6948.md

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- (#6948) Fix wrong army report to lobby server with uneven teams.

changelog/snippets/fix.6950.md

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- (#6950) Fix the rollover unit view not showing shield HP for units with non-back slot shield upgrades.

changelog/snippets/fix.6956.md

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- (#6956) Fix error when the UEF submarine fires its missiles with a muzzle charge delay of 0 in the blueprint.

changelog/snippets/fix.6981.md

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- (#6981) Fix disappearing terrain effects (Mainly ship wake effects, but other effects might be affected as well).

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