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Fix Seraphim structures with lengthy death animations #6613

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@lL1l1

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@lL1l1

Describe the issue

Seraphim structures have much longer death animations than other factions' structures, which impedes typical gameplay.

In #6328, some structures were addressed:

T1 land factories, T2/T3 land support factories, T3 land HQ, air staging, T2/T3 anti-air, T2/T3 radars, and T3 artillery.

Dead frames from all animations were removed, so what is remaining is speeding up the animations with the animation rate blueprint values.
The PR was addressing this list of structures from a Discord report by @Rhaelya (I have formatted it into a task list and checked what is finished):

  • T1 landfac xsb0101
  • T2 landfac (HQ) xsb0201
  • T2 landfac (support) zsb9501
  • T3 landfac (HQ) xsb0301
  • T3 landfac (support) zsb9601
  • T1 airfac xsb0102
  • T2 airfac (HQ) xsb0202
  • T2 airfac (support) zsb9502
  • T3 airfac (HQ) xsb0302
  • T3 airfac (support) zsb9602
  • T3 quantum gateway xsb0304
  • T1 radar xsb3101
  • T2 radar xsb3201
  • T3 radar xsb3104
  • T2 pgen xsb1201
  • T3 pgen xsb1301
  • T2 static arty (only slightly longer) xsb2303
  • T2 TML (only slightly longer) xsb2108
  • T2 TMD (only slightly longer) xsb4201
  • T1 point defense xsb2101
  • T2 point defense xsb2301
  • T1 static AA xsb2104
  • T2 static flak xsb2204
  • T3 SAM xsb2304
  • T1 topedo launcher (it sinks to the bottom unlike other factions, T2 torpedo launcher does not sink to the bottom) xsb2109
  • T3 static arty xsb2302
  • T1 air staging facility xsb5202

all buildings that can be placed on water (static AA, TMD, etc seem to have longer animations there too, looks like its just the land animation but just in case it isnt).

Expected Behavior

Seraphim structures should take as short as other factions' counterparts to finish their death animation.

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