Description
Describe the issue
Seraphim structures have much longer death animations than other factions' structures, which impedes typical gameplay.
In #6328, some structures were addressed:
T1 land factories, T2/T3 land support factories, T3 land HQ, air staging, T2/T3 anti-air, T2/T3 radars, and T3 artillery.
Dead frames from all animations were removed, so what is remaining is speeding up the animations with the animation rate blueprint values.
The PR was addressing this list of structures from a Discord report by @Rhaelya (I have formatted it into a task list and checked what is finished):
- T1 landfac
xsb0101
- T2 landfac (HQ)
xsb0201
- T2 landfac (support)
zsb9501
- T3 landfac (HQ)
xsb0301
- T3 landfac (support)
zsb9601
- T1 airfac
xsb0102
- T2 airfac (HQ)
xsb0202
- T2 airfac (support)
zsb9502
- T3 airfac (HQ)
xsb0302
- T3 airfac (support)
zsb9602
- T3 quantum gateway
xsb0304
- T1 radar
xsb3101
- T2 radar
xsb3201
- T3 radar
xsb3104
- T2 pgen
xsb1201
- T3 pgen
xsb1301
- T2 static arty (only slightly longer)
xsb2303
- T2 TML (only slightly longer)
xsb2108
- T2 TMD (only slightly longer)
xsb4201
- T1 point defense
xsb2101
- T2 point defense
xsb2301
- T1 static AA
xsb2104
- T2 static flak
xsb2204
- T3 SAM
xsb2304
- T1 topedo launcher (it sinks to the bottom unlike other factions, T2 torpedo launcher does not sink to the bottom)
xsb2109
- T3 static arty
xsb2302
- T1 air staging facility
xsb5202
all buildings that can be placed on water (static AA, TMD, etc seem to have longer animations there too, looks like its just the land animation but just in case it isnt).
Expected Behavior
Seraphim structures should take as short as other factions' counterparts to finish their death animation.
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