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When the lobby setting TeamSpawn is set to 'balanced' (or any non-'fixed' value), several problems occur:
Misleading Replay Header Army Information
The replay header displays incorrect army details (ArmyName, StartSpot). It doesn't reflect the post-auto-balance state
Incorrect Faction Recording in game_player_stats
If a player selects "Random" faction in the lobby, the game_player_stats database table records their actual faction instead of the intended "Random" value (5) (it is recorded by the server, but the server receives it from the game)
Expected Behavior
ArmyName and StartSpots are adjusted correctly to reflect changes made by auto-balancing, random faction remains random