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@flibitijibibo flibitijibibo released this 01 Apr 15:08
· 22 commits to master since this release

New Features:

  • FNA3D_Replay now accepts -fullscreen as a launch argument
  • FNA3D_DumpSPIRV now assumes a default file name when no arguments are passed

Fixes:

  • SPIR-V:
    • Fixed some bytecode generation consistency issues
    • Fixed some linker issues that resulted in the SpvMagicNumber being overwritten
  • SDL_GPU:
    • Fix excessive render pass splitting
    • Properly enforce vertex instancing limitations
    • Fix GetData returning outdated render target data
    • Set clear value for depth/stencil more aggressively
    • Fix the hopefully unnecessary fallback for missing base vertex support
    • Temporarily work around a D3D12 Xbox validation issue involving 3D textures
  • FNA3D_DumpSPIRV: Fix some mismatches involving vertex binding count and element count

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