25.04
New Features:
- FNA3D_Replay now accepts
-fullscreen
as a launch argument - FNA3D_DumpSPIRV now assumes a default file name when no arguments are passed
Fixes:
- SPIR-V:
- Fixed some bytecode generation consistency issues
- Fixed some linker issues that resulted in the SpvMagicNumber being overwritten
- SDL_GPU:
- Fix excessive render pass splitting
- Properly enforce vertex instancing limitations
- Fix GetData returning outdated render target data
- Set clear value for depth/stencil more aggressively
- Fix the hopefully unnecessary fallback for missing base vertex support
- Temporarily work around a D3D12 Xbox validation issue involving 3D textures
- FNA3D_DumpSPIRV: Fix some mismatches involving vertex binding count and element count
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