Releases
1.7.0
The quality of life passive skills update
Latest
Compare
Sorry, something went wrong.
No results found
Created overworld skills, it's now possible to change encounter rate and run faster thanks to these;
Added new passive skill to revive Xander with full health once per battle;
Switched placeholder buttons to an actual sprite;
Update project to Unity 2020;
Updated entire project to new Unity Input System, game should be fully compatible with controllers now;
Reworked CharacterOW references to be stored inside their respective Character SOs;
Created value change observers for SO float variables;
Implemented input dependent images, that change image sprite based on last used control scheme;
Fix to the build database function, some values were not being properly serialized;
Import 2d extras as a package and update it to latest version;
Add actions in repository to review code pushed to Develop using SonarCloud;
You can’t perform that action at this time.