Releases: FiniteSingularity/obs-stroke-glow-shadow
Release 1.5.2
Release 1.5.2
Release 1.5.2 is a bug fix release that fixes an issue where image sources would not work properly with the glow or shadow filters.
What's Changed
- Fixes issue where image sources would not render glow properly. by @FiniteSingularity in #66
- Remove unused functions by @exeldro in #67
Full Changelog: v1.5.1...v1.5.2
Release 1.5.1
Release 1.5.1
Release 1.5.1 is a small bug fix release that fixes an issue where some sources would appear with banded colors after applying a stroke/glow/shadow filter. This release does introduce a small issue where adding a stroke/glow/shadow filter to a translucent source will cause that source to darken slightly. Looking to fix this in the next release.
What's Changed
- Fixes data/shaders file install for flatpack release. by @FiniteSingularity in #59
- Create zh-CN.ini by @ZRdRy in #60
- Fixes banding issues, introduces bug with some darkening of transluce… by @FiniteSingularity in #63
- Updates actions/cache by @FiniteSingularity in #64
Full Changelog: v1.5.0...v1.5.1
Release 1.5.0
Release 1.5.0
This release includes bug fixes, and a host of new features including:
- Changes algorithm for stroke effect from a blur estimate to a jump flood SDF. The JF SDF algorithm is typically more efficient, and is much more accurate than the old blur estimate.
- Adds contour effects to both inner and outer stroke filter and source.
- Adds manual and auto-padding to both filtered sources and glow/stroke/shadow sources. This eliminates the need to use a crop-pad filter if the stroke, glow, or shadow exceeds the bounds of the source it is applied to.
- Updates all effects to allow for translucent sources by adding a threshold alpha value.
- Properly blends original source and effect including opacity blending.
- Updates render pipeline to fix color issues.
Changelog
- Bugfix/memory leaks by @FiniteSingularity in #33
- Bugfix/new rendering pipeline by @FiniteSingularity in #46
- fix: prevent shader ID buffer overflow issues by @rickstaa in #56
- Feature/jump flood by @FiniteSingularity in #58
- Add zh-CN.ini by @ZRdRy in #47
New Contributors
Full Changelog: v1.0.2...v1.5.0
Release 1.0.2
What's Changed
- Add Spanish Localization by @COOLIGUAY in #25
- Fix crash in get_properties function by @dnaka91 in #26
New Contributors
- @COOLIGUAY made their first contribution in #25
- @dnaka91 made their first contribution in #26
Full Changelog: v1.0.1...v1.0.2
Release 1.0.1
What's Changed
- Fixes shader not using gamma corrected space, adds SRGB flag to filters and sources. by @FiniteSingularity in #21
Full Changelog: v1.0.0...v1.0.1
Release 1.0.0
What's Changed
- Adds Dual Kawase option to shadow and glow by @FiniteSingularity in #14
- Sort sources in settings by @exeldro in #16
- Updates windows build to sign binaries using hardware key by @FiniteSingularity in #17
- Bugfix- Fixes blending for filter effect by @FiniteSingularity in #18
New Contributors
Full Changelog: 0.3.0-beta...v1.0.0
Release 0.3.0 Beta
We're at release candidate. Hoping that this version becomes 1.0.0.
What's Changed
- Bugfix/source fill issues by @FiniteSingularity in #11
- Bugfix/sources no fill source by @FiniteSingularity in #12
Full Changelog: 0.2.0-beta...0.3.0-beta
Beta Release 0.2.0
What's Changed
- Feature/sources by @FiniteSingularity in #7
- Fixes issue on initial load when source could not be found. by @FiniteSingularity in #8
- Updates version to 0.2.0 by @FiniteSingularity in #9
Full Changelog: 0.1.0-beta...0.2.0-beta
Release 0.1.0-Beta
What's Changed
- Adds Glow Filter with Inner and Outer glow options.
- Adds Shadow Filter with Inner and Outer offset drop shadow options.
Full Changelog: 0.0.1-alpha...0.1.0-beta
Release 0.0.1 alpha
What's Changed
- Initial alpha release.
New Contributors
- @FiniteSingularity made their first contribution in #1
Full Changelog: https://github.com/FiniteSingularity/obs-stroke-glow-shadow/commits/0.0.1-alpha