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KKBP V6.2.1

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@FlailingFog FlailingFog released this 19 Nov 23:16
· 278 commits to master since this release
7481fd6

Major updates in V6.2.1:

  • Automatic dark colors and textures for clothes
  • KKBP Exporter updates and fixes
  • Simplified Chinese translation
    • Current languages: English, 日本語, 简体中文
  • The blender plugin should work on Linux and Mac now

⚠️See the readme for installation and usage instructions

Click to show the V6.2.1 changelog
  • Dark colors and textures for clothes and accessories are now much closer to the in-game look!
    • image
    • This uses the darkening code from Xukumi KKShadersPlus
    • Dark colors are automatically set in the dark section of the shader
    • Dark versions of all main textures are created and loaded automatically (files that end in _MT_CT.png will be used to generate a file that ends in _MT_DT.png)
    • Dark colors for skin are no longer hard-coded
    • Dark hair and dark skin colors have a different darkening process. These processes aren't used yet, instead they get the same darkening process as the clothes
  • KKBP Exporter updates by @MediaMoots!
    • Animation curve data is now exported to KK_DynamicBoneData.json
    • More headmods will now successfully export
    • Fixes to SMR data names
    • Eyes that have different overlays on different outfits will now be exported to the export folder (Only the first outfit's eye overlays will be loaded into blender automatically)
  • Simplified Chinese translation by @castbohea!
  • Cards missing certain body materials will now import without an error
  • If KK shapekey creation for a headmod fails, the original shapekeys for the headmod will be preserved instead of being deleted
  • The files for clothes and hair should correctly load in on Linux and Mac now (tested on SteamOS 3.3.2, Blender 3.3.1 flatpak)
  • Transparency should work now when using Lightning Boy Shader
  • Initial placement of the Lightning Boy Shader nodes is a little cleaner than before