Major updates in V6.2.1:
- Automatic dark colors and textures for clothes
- KKBP Exporter updates and fixes
- Simplified Chinese translation
- Current languages: English, 日本語, 简体中文
- The blender plugin should work on Linux and Mac now
⚠️See the readme for installation and usage instructions
Click to show the V6.2.1 changelog
- Dark colors and textures for clothes and accessories are now much closer to the in-game look!

- This uses the darkening code from Xukumi KKShadersPlus
- Dark colors are automatically set in the dark section of the shader
- Dark versions of all main textures are created and loaded automatically (files that end in _MT_CT.png will be used to generate a file that ends in _MT_DT.png)
- Dark colors for skin are no longer hard-coded
- Dark hair and dark skin colors have a different darkening process. These processes aren't used yet, instead they get the same darkening process as the clothes
- KKBP Exporter updates by @MediaMoots!
- Animation curve data is now exported to KK_DynamicBoneData.json
- More headmods will now successfully export
- Fixes to SMR data names
- Eyes that have different overlays on different outfits will now be exported to the export folder (Only the first outfit's eye overlays will be loaded into blender automatically)
- Simplified Chinese translation by @castbohea!
- Cards missing certain body materials will now import without an error
- If KK shapekey creation for a headmod fails, the original shapekeys for the headmod will be preserved instead of being deleted
- The files for clothes and hair should correctly load in on Linux and Mac now (tested on SteamOS 3.3.2, Blender 3.3.1 flatpak)
- Transparency should work now when using Lightning Boy Shader
- Initial placement of the Lightning Boy Shader nodes is a little cleaner than before