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KKBP V6.4.2

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@FlailingFog FlailingFog released this 10 Feb 02:08
· 227 commits to master since this release

Major updates in V6.4.2:

  • Huge speed improvements and fixes to the KKBP Exporter
  • Added a button to create a Blender Pose Asset Library from exported Koikatsu animation files
  • Added a button to create a Blender Map Asset Library from exported Koikatsu map files
  • The console will appear during import now
    • The console will remain open if an error was encountered during the import process

⚠️ See the readme for installation and usage instructions

Click to show the full V6.4.2 changelog

Changes for V6.4.2

  • KKBP Exporter improvements by @MediaMoots!
  • Added a button for creating a Blender Pose Asset Library from exported Koikatsu animation files
  • Added a button for creating a Blender Map Asset Library from exported Koikatsu map files
    • This will only work properly if the Better FBX Importer is installed and enabled
    • If this addon isn't installed, maps and objects will still import, but their orientations and locations may be incorrect
  • Added a button to "Finalize" a material
    • Finalizing materials will improve viewport performance during animation playback
    • This will replace the heavy KKBP node groups with a simple texture + toon shader
    • You need to bake light and dark versions of the model to a folder, then use the "Switch baked templates" button for the Light and the Dark selection before attempting to use the "Finalize materials" button
    • The original materials are saved as "material_name-ORG" if you need to go back to edit or bake them again
  • Updated Rigify scripts (January 24th)
    • These contain a bugfix related to headmods
  • The KKBP and Rigify armatures now have slight knee deformation drivers to smooth out the knee in kneeling poses
  • On Windows, the console will now show during long operations (importing characters, baking, importing animations, etc)
    • This will help the user more easily identify errors. If an error is encountered, the console will remain open after the operation is complete
  • Clothes without a shadow color will now generate a dark texture with a default shadow color (instead of not generating and appearing completely white)
  • Using both the Rigify and Cycles options on the panel will no longer result in a rotated body mesh
  • Dark textures are now created when the Import Studio Object button is used
  • Only new textures will be saturated when the Import Studio Object button is used
  • Baking materials should work on Linux and Mac now