Major updates in V6.4.2:
- Huge speed improvements and fixes to the KKBP Exporter
- Added a button to create a Blender Pose Asset Library from exported Koikatsu animation files
- Added a button to create a Blender Map Asset Library from exported Koikatsu map files
- The console will appear during import now
- The console will remain open if an error was encountered during the import process
⚠️ See the readme for installation and usage instructions
Click to show the full V6.4.2 changelog
Changes for V6.4.2
- KKBP Exporter improvements by @MediaMoots!
- Added a button for creating a Blender Pose Asset Library from exported Koikatsu animation files
- Added a button for creating a Blender Map Asset Library from exported Koikatsu map files
- This will only work properly if the Better FBX Importer is installed and enabled
- If this addon isn't installed, maps and objects will still import, but their orientations and locations may be incorrect
- Added a button to "Finalize" a material
- Finalizing materials will improve viewport performance during animation playback
- This will replace the heavy KKBP node groups with a simple texture + toon shader
- You need to bake light and dark versions of the model to a folder, then use the "Switch baked templates" button for the Light and the Dark selection before attempting to use the "Finalize materials" button
- The original materials are saved as "material_name-ORG" if you need to go back to edit or bake them again
- Updated Rigify scripts (January 24th)
- These contain a bugfix related to headmods
- The KKBP and Rigify armatures now have slight knee deformation drivers to smooth out the knee in kneeling poses
- On Windows, the console will now show during long operations (importing characters, baking, importing animations, etc)
- This will help the user more easily identify errors. If an error is encountered, the console will remain open after the operation is complete
- Clothes without a shadow color will now generate a dark texture with a default shadow color (instead of not generating and appearing completely white)
- Using both the Rigify and Cycles options on the panel will no longer result in a rotated body mesh
- Dark textures are now created when the Import Studio Object button is used
- Only new textures will be saturated when the Import Studio Object button is used
- Baking materials should work on Linux and Mac now