Early stage of a new game engine, focusing on fully path-traced graphics.
- Fully path-traced graphics.
- Custom graphics API abstraction with DirectX 12 and Vulkan backends.
- Shaders written in Slang and compiled using slang-rs, our Rust bindings for the Slang compiler.
- Loads OpenUSD scenes using openusd-rs, our work-in-progress pure Rust implementation of OpenUSD.
Maintained by Lauro Oyen (@laurooyen).
Licensed under MIT or Apache-2.0.
