A simple 2.5D raycating 'engine' for our Computer Graphics group project
cg-project-blda.mp4
Raycasting along with Bresenham's line drawing algorithm
cg-project-textured.mp4
Raycasting but with textured walls insted of just colored lines (floor branch)
- Git
- CMake
- make(Linux)/mingw32-make(Windows)/GnuWin32: Make(Windows)
- C++ Compiler: gcc/mingw-w64
- SDL
- SDL_image
- SDL_mixer
- SDL_ttf
# Clone this repo
git clone https://github.com/FosRexx/cg-project
cd cg-project
# Create a build folder
mkdir build
cd build
# Build
cmake ..
make
# Run
./cg-project
