refactor: adjacent hexes, remove clockwise argument, closes #2470#2471
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DreadKnight merged 7 commits intoFreezingMoon:masterfrom Aug 8, 2023
andretchen0:adjacent-hexes
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refactor: adjacent hexes, remove clockwise argument, closes #2470#2471DreadKnight merged 7 commits intoFreezingMoon:masterfrom andretchen0:adjacent-hexes
DreadKnight merged 7 commits intoFreezingMoon:masterfrom
andretchen0:adjacent-hexes
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As discussed here, this closes an 8-year-old TODO. As mentioned, the single caller using the
clockwiseargument doesn't make much sense in the context of a game with players facing opposing direction. So the clockwise argument was removed.That's my take, admittedly. Feel free to comment/disagree, as always.
Otherwise, the function eliminates reliance on the stateful
Hexclass. It still requires a bit of state to determine what's in- and out-of-bounds.HexGridholds that information, but it previously required a Demeter violation to access – reading intolengthof some arrays. That's been added instead as a method asHexGrid.isInBounds.Meta
This uses elements included in this PR. As it's a separate issue, I've open this as a separate PR.