Releases: FreezingMoon/AncientBeast
Releases · FreezingMoon/AncientBeast
v0.4 codename Bounty Hunter released
- 3 new playable creatures: Stomper, Vehemoth, Golden Wyrm
- 3 new epic sound tracks
- one new combat location
- revamped some abilities
- balancing creatures stats
- revamped the music player
- UI usability enhancements
- a ton of bug fixes all around
- partial code base restructuring
- development workflow tweaks
- several documentation updates
- online multiplayer closed beta
- our project token called XatteR
Over 480 issues closed, you can see list over here:
https://github.com/FreezingMoon/AncientBeast/milestone/4?closed=1
What's Changed
- Grunt on heroku by @ktiedt in #1122
- Loading-bar implemented #1123 by @Sharkoon1 in #1131
- Added grunt-express-server to grunt tasks to automatically start server on grunt by @Sharkoon1 in #1133
- Less is more by @ktiedt in #1136
- Build clean up by @ktiedt in #1137
- Fixes #1100 by @DreadKnight in #1138
- updated data.json for scavenger, to make ability cost appear inline in UI by @thamaranth in #1141
- fixed UI for start button by @thamaranth in #1143
- fixes #1105 - Avoid multiple deaths and bugs because of it by abortin… by @ktiedt in #1149
- Fixes #1098 - this may not be the best fix, but it appears typeOver f… by @ktiedt in #1150
- Fixes #1146 by guarding against invalid object references by @ktiedt in #1148
- stop music playing via game.js by @GeneralMeow in #1144
- Moved out a lot of code into different files by @Sharkoon1 in #1156
- Related to #1123 - less DOM, less CSS, less JS == WIN! by @ktiedt in #1157
- This removes the excessive copy rules from the Gruntfile by @ktiedt in #1160
- Massive cleanup by @ktiedt in #1162
- Its dataaaaa not dataaaas by @ktiedt in #1166
- Simple cleanup in how creature data is loaded by @ktiedt in #1167
- Fixes #1168 by @ktiedt in #1170
- additional fix for #1168 by @ktiedt in #1171
- This should fix #1151 by @ktiedt in #1172
- fixes #1173 by @ktiedt in #1182
- Fixes #1175 by @ktiedt in #1181
- fixes spa Goggles toggle bug by @thamaranth in #1191
- Potential fix for #1158 by @DreadKnight in #1159
- Fixes #1193 - Updated phaser to 2.7.10ce by @ktiedt in #1194
- updating contribution and readme markdowns by @ktiedt in #1198
- don't cancel selected ability while escaping dash by @schnellboot in #1197
- Round marker cursor is now of type "helper" by @schnellboot in #1199
- switch to same unit in dash by @schnellboot in #1200
- refactored projectile method from old code in snow bunny ice spit by @yoel123 in #1213
- Removed 'Canceled' after selecting creature for materialization by @rjordanbarnes in #1222
- Reworked card anchor to more consistently fit text. by @d3caf in #1221
- 'Canceled' now appears when selecting an ability while one is active by @rjordanbarnes in #1226
- Added loading cursor to loading screen by @rjordanbarnes in #1227
- Comments's spelling review by @TheMyopist in #1228
- Documentation cleanup and a few formatting fixes by @ktiedt in #1229
- Units now face the correct direction when using Area of Effect abilities by @rjordanbarnes in #1230
- Add Screen Shake to Uncle Fungus & Add
.vs
to .gitignore file by @medallyon in #1234 - Priest no longer turns after getting hit by @rjordanbarnes in #1235
- Added support for hover off handler in the hex to allow toggle of info by @ShaneWalsh in #1240
- Godlet Dashboard Toggle by @sammorrow in #1237
- Removed the creature player style from inactive creatures so they sim… by @ShaneWalsh in #1244
- Revert "Godlet Dashboard Toggle" by @DreadKnight in #1245
- UI issues #1249 #1246 #1238 by @ShaneWalsh in #1256
- Fix #1196 by @medallyon in #1259
- Prototype delete #1216 by @ktiedt in #1257
- Fixes #1266 by @ktiedt in #1267
- Fixes #1269 by @ktiedt in #1270
- Fixed bug that caused the game to crash when picking up drops by @iBlackShadow in #1271
- Fixes #1262 - Added support for hashes and made it the default output… by @ktiedt in #1268
- Fixes #1272 by @ktiedt in #1273
- UI Issues #1248 and #1247 by @ShaneWalsh in #1258
- Fixed bug on triggerDeleteEffect function that crashed the game by @iBlackShadow in #1278
- redone godlet randomzer by @sammorrow in #1280
- #1274 Selecting a non active creature multiple times bigger drop by @ShaneWalsh in #1279
- issue 730 self highlight resolved by always calling creature highligh… by @ShaneWalsh in #1283
- fix for colored frame for selected ability #1281 by @rootCause87 in #1284
- Fixed issue #739 by @iBlackShadow in #1285
- Addressing #1252: drops offer score points by @dusty-wil in #1286
- Issue_1250 by @ShaneWalsh in #1290
- Issue_1291: resolved the hex highlighting issue when selecting a hex … by @ShaneWalsh in #1293
- #1298: Unit names changed from red to white in the dash (in-game) section by @Amaros90 in #1299
- G.gamelog.get('save') will now save the game log to a file by @Amaros90 in #1300
- Glow passive ability by @TommyDong1998 in #1304
- AD_1296: Removing previous change and adding support for parameter ta… by @ShaneWalsh in #1297
- Updated workflow to use ES6 modules, webpack and yarn by @RobinVdBroeck in #1309
- Fix Windows build issue by @tiffanystallings in #1315
- warning should not overlap #1185 by @danieldiaz14 in #1314
- Fixes for #1322 by @ktiedt in #1326
- Update webpack and other modules (faster builds) and add live-rebuild… by @ktiedt in #1328
- Issue 962 by @ktiedt in #1333
- Fixes #1331 by @ktiedt in #1332
- Issue #1336 solved by @Stopczyt in #1338
- Issue #454 by @marcel-odya in #1339
- Resolved issues: #845, #1320 by @marcel-odya in #1341
- Fixes #1342 by @ktiedt in #1343
- Fixed screen rescaling and added cross-env for better cross platform development by @paezao in #1345
- MouseWheel event fixed by @paezao in #1346
- Inverted wheel hability scrolling by @paezao in #1348
- fix: dash player tabs broken by @tristanmkernan in #1349
- refactor PR #1349 by @tristanmkernan in #1350
- feat: show disabled cursor...
V0.3 codename Bouncer released
Check out the release log https://ancientbeast.com/blog/2017-03-15
V0.2 codename Adaptation released
Version 0.2 was released on 15th June (2013)
Perspective grid has been dropped u_u
- 3 new creatures (Uncle Fungus, Gumble, Abolished)
- creature balancing
- hotkey support (chrome)
- improved UI behaviour
- less MySQL usage
- a lot of bug fixes
Who wants to get the game in multiplayer in near future, feel free to add me on skype: dk.vali
We're working on a video to showcase the changes in greater detail.