Skip to content

[BUGFIX + ENHANCEMENT] Use SongNoteData for pico-speaker and otis-speaker animations #194

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: develop
Choose a base branch
from

Conversation

TechnikTil
Copy link

@TechnikTil TechnikTil commented May 21, 2025

Linked Issues

Fixes FunkinCrew/Funkin#5115

Description

Usually, pico-speaker and otis-speaker queue animations by having two seperate arrays for timing and direction. This PR changes this by directly using the SongNoteData class, which completely eliminates the need for two arrays.

This PR also fixes any inconsistencies caused by resetting the song.

Screenshots/Videos

@github-actions github-actions bot added status: pending triage Awaiting review. size: medium A medium pull request with 100 or fewer changes. pr: hscript PR modifies game scripts. labels May 21, 2025
@AbnormalPoof AbnormalPoof added the type: minor bug Involves a minor bug or issue. label May 22, 2025
@Lasercar
Copy link
Contributor

Fixes FunkinCrew/Funkin#5115

@Hundrec Hundrec changed the base branch from main to develop June 30, 2025 07:28
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
pr: hscript PR modifies game scripts. size: medium A medium pull request with 100 or fewer changes. status: pending triage Awaiting review. type: minor bug Involves a minor bug or issue.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Bug Report: Stress speaker animations are inconsistent
3 participants