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Light animations #2302

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Bloodknight opened this issue Jan 27, 2019 · 0 comments
Open

Light animations #2302

Bloodknight opened this issue Jan 27, 2019 · 0 comments

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@Bloodknight
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Light animations need an offset value, the AnimationPhase is not intuitive and its also poorly explained, the numbers may as well be magic numbers,

I could go digging into the code, but that's still not ideal especially for those working without the code.

Assuming the lights are 'activated' at a point in time after the mission loads, a value up to what? 3000ms would give enough variability for a dozen lights in the same space.

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