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Expands/Cleans asset functionality #2356
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Commits on Feb 12, 2019
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Adds the capability to add a small offset to the Z value of items bei…
…ng told to snap to terrain
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Commits on Feb 24, 2019
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Tweaks some handling of guiTreeViewObj so you don't necessarily have …
…to delete an object if you delete the tree item, as well as the ability to look up the object id via tree item. Also removes spam in the event that an item on the tree is more of a data representation rather than literal object.
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Commits on May 4, 2019
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Expands/Cleans up a lot of the asset functionality, including managem…
…ent, file association, and creation/importing
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Merge pull request GarageGames#2324 from Areloch/TweakedguiTreeViewOb…
…jectHandling Tweaks some object handling of guiTreeViewObj
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Merge pull request GarageGames#2328 from Areloch/neverImportMat
Adds a filter for materials to never import when importing a shape
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Merge pull request GarageGames#2311 from Bloodknight/TerrainSnapOffsetZ
Snap to terrain Z offset.
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Commits on May 18, 2019
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Merge branch 'ExpandedAssetsPR' of https://github.com/Areloch/Torque3D …
…into development
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Cleanup of some of the loose file stuff, and ensures GameObjectAssets…
… can be created properly.
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