Check out our video tutorial for a step-by-step integration guide which also details advanced SDK features, such as serializing and reusing previously applied editing operations.
This module can not be used in the Expo Go
application because it uses custom native libraries.
In order to use this module with the Expo CLI you can make use of our integrated Expo config plugin:
-
Add our module to your Expo application:
expo install react-native-videoeditorsdk
This will automatically install
react-native-imglysdk
which you can use to configure your application with our Expo config plugin. -
Inside your app's
app.json
orapp.config.js
add our config plugin:{ "plugins": ["react-native-imglysdk"] }
If needed, you can also use a specific version of our native library for Android as well as define explicitly the included modules. By default, all modules for both PhotoEditor SDK and VideoEditor SDK are included.
{ "plugins": [ [ "react-native-imglysdk", { "android": { "version": "9.2.0", "modules": [ "ui:core", "ui:transform", "ui:filter", "assets:filter-basic" ] } } ] ] }
For further information on the available modules, please refer to step 4 of the React Native CLI Android guide below.
Please note that the
react-native-imglysdk
module manages both VideoEditor SDK as well as PhotoEditor SDK so you only need to add the Expo config plugin once even when using both SDKs. -
The changes will be applied on
expo prebuild
or during the prebuild phase ofeas build
.
For further information on how to integrate Expo config plugins please also refer to the official docs.
Install the React Native module in your project as follows:
yarn add react-native-videoeditorsdk
In general, we highly recommend using React Native 0.60 or newer. If you cannot avoid using an older React Native version you need to link the native dependencies with:
yarn react-native link
before you continue with the platform-specific guides below.
For React Native 0.60 and above autolinking is used and VideoEditor SDK for iOS should be automatically installed:
cd ios && pod install && cd ..
and updated:
cd ios && pod update && cd ..
with CocoaPods.
For older React Native versions autolinking is not available and VideoEditor SDK for iOS needs to be manually integrated in your Xcode project if you don't use CocoaPods to manage your dependencies. Make sure to put ImglyKit.framework
and VideoEditorSDK.framework
in the ios/
directory of your project.
-
Because VideoEditor SDK for Android is quite large, there is a high chance that you will need to enable Multidex for your project as follows:
- Open the
android/app/build.gradle
file (notandroid/build.gradle
) and add these lines at the end:android { defaultConfig { multiDexEnabled true } } dependencies { implementation 'androidx.multidex:multidex:2.0.1' }
- Open the
android/app/src/main/java/.../MainApplication.java
file and change the superclass of yourMainApplication
class fromApplication
toandroidx.multidex.MultiDexApplication
, e.g.:public class MainApplication extends androidx.multidex.MultiDexApplication implements ReactApplication {
- Open the
-
Add the img.ly repository and plugin by opening the
android/build.gradle
file (notandroid/app/build.gradle
) and adding these lines at the top:buildscript { repositories { mavenCentral() maven { url "https://artifactory.img.ly/artifactory/imgly" } } dependencies { classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:1.4.10" classpath 'ly.img.android.sdk:plugin:9.2.0' } }
In order to update VideoEditor SDK for Android replace the version string
9.2.0
with a newer release. -
Still in the
android/build.gradle
file (notandroid/app/build.gradle
), add these lines at the bottom:allprojects { repositories { maven { url 'https://artifactory.img.ly/artifactory/imgly' } } }
-
Configure VideoEditor SDK for Android by opening the
android/app/build.gradle
file (notandroid/build.gradle
) and adding the following lines underapply plugin: "com.android.application"
:apply plugin: 'ly.img.android.sdk' apply plugin: 'kotlin-android' // Comment out the modules you don't need, to save size. imglyConfig { modules { include 'ui:text' include 'ui:focus' include 'ui:frame' include 'ui:brush' include 'ui:filter' include 'ui:sticker' include 'ui:overlay' include 'ui:transform' include 'ui:adjustment' include 'ui:text-design' include 'ui:video-trim' include 'ui:video-library' include 'ui:video-composition' include 'ui:audio-composition' // This module is big, remove the serializer if you don't need that feature. include 'backend:serializer' // Remove the asset packs you don't need, these are also big in size. include 'assets:font-basic' include 'assets:frame-basic' include 'assets:filter-basic' include 'assets:overlay-basic' include 'assets:sticker-shapes' include 'assets:sticker-emoticons' include 'assets:sticker-animated' include 'backend:sticker-animated' include 'backend:sticker-smart' } }
Import the module in your App.js
:
import {VESDK, VideoEditorModal, Configuration} from 'react-native-videoeditorsdk';
Each platform requires a separate license file. Unlock VideoEditor SDK automatically for both platforms with a single line of code via platform-specific file extensions:
VESDK.unlockWithLicense(require('./vesdk_license'));
Open the editor with a video:
VESDK.openEditor(require('./video.mp4'));
Or use the component to open the editor:
<VideoEditorModal visible={true} video={require('./video.mp4')}/>
Please see the code documentation for more details and additional customization and configuration options.
For configuring and customizing VideoEditor SDK beyond these options exposed to JavaScript the iOS bridge provides an interface for native customization. Please refer to our documentation for more details on native customization.
Please see our example project which demonstrates how to use the React Native module for VideoEditor SDK.
Make sure you have a commercial license for VideoEditor SDK before releasing your app. A commercial license is required for any app or service that has any form of monetization: This includes free apps with in-app purchases or ad supported applications. Please contact us if you want to purchase the commercial license.
Use our service desk for bug reports or support requests. To request a commercial license, please use the license request form on our website.