Ultimative map for your Vintage Story
At now moment the mod has 9 modes
Surface type detection mode. Displays soil, sand, gravel, rock, and roads.
Altitude display mode. Works for both surface and underwater.
Displays soil fertility and is helpful when planning a garden.
Displays the average annual precipitation level.
Displays the average annual temperature level.
Displays the level of geological activity. Areas with high values will have geothermal vents on the surface and lava lakes underground.
Displays the level of artificial lighting. Useful for illuminating settlements and identifying dark areas.
Brutal chunk grid. x32, x16 and x8.
Since 1.6.0 ore map is default disabled. To start use you need enable it in config section
Displays ore deposits.
Build your house so that your friend's room is in the unstable zone.
Why? Yes.
You can change default config. It can be founded by path \VintagestoryData\ModConfig\GiMapConfig.json
All colors defined as HEX format, ex.
"TopographicMode": {
"soilColor": "#c9ea9d",
"sandColor": "#ffffff",
"gravelColor": "#c8c8c8",
"stoneColor": "#969696",
"waterColor": "#22a4ab",
"iceColor": "#caedee",
"snowColor": "#e6e6ff",
"roadColor": "#323232"
},or RGBA, ex.
"mountainColor": {
"X": 255,
"Y": 0,
"Z": 0,
"W": 255
},You can disable unnecessary modes. For do it change
"isEnable":to false
You can add your own ores from mods or remove unwanted.
"game:ore-.*-nativecopper-.*": "#b87333",
"game:ore-.*-malachite-.*": "#0bda51",
"game:ore-.*-cassiterite-.*": "#462a29",Keys use regular expression format. For more information see that.
I used Geology Map as an example. I'm not sure if anything from the original solution remains as this point, but I decided to mention it nonetheless.











