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GiMap

Ultimative map for your Vintage Story

Modes

At now moment the mod has 9 modes

overview

Topographic

Surface type detection mode. Displays soil, sand, gravel, rock, and roads.

topographic

Height

Altitude display mode. Works for both surface and underwater.

height

Fertility

Displays soil fertility and is helpful when planning a garden.

fertility

Precipitation

Displays the average annual precipitation level.

precipitation

Temperature

Displays the average annual temperature level.

temperature

Geological activity

Displays the level of geological activity. Areas with high values will have geothermal vents on the surface and lava lakes underground.

geological-activity

Lighting

Displays the level of artificial lighting. Useful for illuminating settlements and identifying dark areas.

lighting

Chunk grid

Brutal chunk grid. x32, x16 and x8.

chunk-grid

Ore

Since 1.6.0 ore map is default disabled. To start use you need enable it in config section

Displays ore deposits.

chunk-grid

Temporal stability

Build your house so that your friend's room is in the unstable zone.

temporal-stability

Mix modes

Why? Yes.

mix

Config

You can change default config. It can be founded by path \VintagestoryData\ModConfig\GiMapConfig.json

All colors defined as HEX format, ex.

"TopographicMode": {
    "soilColor": "#c9ea9d",
    "sandColor": "#ffffff",
    "gravelColor": "#c8c8c8",
    "stoneColor": "#969696",
    "waterColor": "#22a4ab",
    "iceColor": "#caedee",
    "snowColor": "#e6e6ff",
    "roadColor": "#323232"
  },

or RGBA, ex.

"mountainColor": {
      "X": 255,
      "Y": 0,
      "Z": 0,
      "W": 255
    },

You can disable unnecessary modes. For do it change

"isEnable":

to false

You can add your own ores from mods or remove unwanted.

"game:ore-.*-nativecopper-.*": "#b87333",
"game:ore-.*-malachite-.*": "#0bda51",
"game:ore-.*-cassiterite-.*": "#462a29",

Keys use regular expression format. For more information see that.

Credits

I used Geology Map as an example. I'm not sure if anything from the original solution remains as this point, but I decided to mention it nonetheless.

TemporalityMap

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Ultimative map for your Vintage Story

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