Skip to content

Mob pathing additions #357

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 4 commits into from
Apr 30, 2025
Merged

Mob pathing additions #357

merged 4 commits into from
Apr 30, 2025

Conversation

Volte6
Copy link
Member

@Volte6 Volte6 commented Apr 29, 2025

Description

Adds additional scriptability around pathing, and fixes some small bugs and quirks.

Changes

  • Add scripting documentation for actors and mobs
  • Rewrote parts of lakeworker script to use pathfinding.
  • Improved lakeworker script to do a little more while pathing.
  • Added script event functions for various stages of a path.
  • Fixed misbehavior of mob shout command.
  • Updated command processing so that mobs subject to similar waiting rules as players when commands are queued with delays.
  • Added caching for mobs that cannot find a path home.
  • Mobs that can't go home receive an adjective lost
  • Fixed some conversation bugginess, added some caching
  • Moved Rodric to frostfang folder, where he should be.
  • Improved Rodric scripting slightly to have some more interesting behavior.

@Volte6 Volte6 merged commit 8ebb7e4 into master Apr 30, 2025
2 checks passed
@Volte6 Volte6 deleted the path-scripting-misc-fixes branch April 30, 2025 02:01
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant