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This repository was archived by the owner on Dec 12, 2024. It is now read-only.

v1.0

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@Godlander Godlander released this 29 Oct 01:57
· 109 commits to main since this release

Items:
+Banner Patterns show the pattern on the item
+Shield banner patterns are the same as banner patterns
+All tools/weapons have gradually more broken textures as durability wears down
+End Crystal is not a square

Blocks:
+Chests are oak
+Trapped Chests are spruce
+Doors are 3D
+Double Doors have unique texture and no longer just mirrored
+Trapdoors are 3D
+Ladders are 3D
+Rails are 3D
+Beacon/End Gateway beam is cleaner
+Grass and Tall Grass are shorter
+Sticky Piston shows slime on the side too
+Connected texture for Sugarcane
+Connected texture for Vine
+Pumpkin and Melon stems have separate textures
+Lava and Fire looks more dangerous

Entities:
+Creepers blend in a bit better
+Iron Golems have roses instead of dandelions
+End Crystals uses ender palette

Environment:
+Sun and Moon are round
+Light Rain and Snow
+Water related particles are less blue

GUI
+Cleaner UI buttons
+Cleaner Health and Hunger icons
+Cleaner XP and Horse jump bars
+Recipe book is actually a book
+Most block interaction UIs are more immsersive
+All container UIs are more immersive
+Ghost items in specialized slots are bezeled

Misc
+Pumpkin Blur is a heavy vignette
+Map icons are arguably better

Shaders:
+Transparent blocks have screen space reflections (Requires Fabulous Graphics)
+Bloom and light exposure effects (Requires Fabulous Graphics)
+Water waves slightly
+Maps have more realistic colors