v1.0
Items:
+Banner Patterns show the pattern on the item
+Shield banner patterns are the same as banner patterns
+All tools/weapons have gradually more broken textures as durability wears down
+End Crystal is not a square
Blocks:
+Chests are oak
+Trapped Chests are spruce
+Doors are 3D
+Double Doors have unique texture and no longer just mirrored
+Trapdoors are 3D
+Ladders are 3D
+Rails are 3D
+Beacon/End Gateway beam is cleaner
+Grass and Tall Grass are shorter
+Sticky Piston shows slime on the side too
+Connected texture for Sugarcane
+Connected texture for Vine
+Pumpkin and Melon stems have separate textures
+Lava and Fire looks more dangerous
Entities:
+Creepers blend in a bit better
+Iron Golems have roses instead of dandelions
+End Crystals uses ender palette
Environment:
+Sun and Moon are round
+Light Rain and Snow
+Water related particles are less blue
GUI
+Cleaner UI buttons
+Cleaner Health and Hunger icons
+Cleaner XP and Horse jump bars
+Recipe book is actually a book
+Most block interaction UIs are more immsersive
+All container UIs are more immersive
+Ghost items in specialized slots are bezeled
Misc
+Pumpkin Blur is a heavy vignette
+Map icons are arguably better
Shaders:
+Transparent blocks have screen space reflections (Requires Fabulous Graphics)
+Bloom and light exposure effects (Requires Fabulous Graphics)
+Water waves slightly
+Maps have more realistic colors