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glossary need review

Alex Neargarder edited this page Jul 18, 2025 · 8 revisions

Animation Methods

ChangeFrame() is called when the animation frame needs to update based on the current action state. It determines which animation method to call (running, jumping, melee, etc.). Override this to handle custom animation states or frame-specific logic.


SetGestureAnimation() is called when the bro performs gestures like flexing. Override to handle gesture-specific behavior or cancel ongoing abilities.

Parameters:

  • gestureElement - The gesture being performed

AnimateWallAnticipation() is called before the bro grabs a wall. Override to cancel abilities or prepare for wall grab animations.


AnimateWallDrag() is called while the bro slides down walls. Override to enable special actions or animations during wall slides.


AttachToZipline() is called when the bro grabs a zipline. Override to handle cleanup or state changes when attaching.

Parameters:

  • x, y - The zipline attachment position
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