Releases: Grimmys/pygame_popup_manager
Releases · Grimmys/pygame_popup_manager
Release 0.10.0
- Add possibility for any BoxElement (i.e. button or text element) to take the space of multiple columns (column_span argument)
- Add function to configure the default text colors of buttons
- Improve margin of InfoBox title
- Fix rendering of TextElement in row with other elements
Full Changelog: v0.9.1...v0.10.0
Release 0.9.1
- Fix configuration for default title of close buttons not being applied
Full Changelog: v0.9.0...v0.9.1
Release 0.9.0
- Add method to check if a given position is inside or outside a InfoBox
- Add method to configure the default title of close buttons
Full Changelog: v0.8.0...v0.9.0
Release 0.8.0
Add possibility to specify title for close button on InfoBox
New Contributors
- @JimZhouZZY made their first contribution in #5
Full Changelog: v0.7.0...v0.8.0
Release 0.7.0
- Add possibility to specify position for InfoBox
- Fix margin not being reflected on actual rect position for BoxElement
Release 0.6.1
- Improve user feedback when not initializing module correctly
- More flexibility on pygame version required
Release 0.6.0
- Add backward compatibility with Python 3.7 and 3.8
Release 0.5.0
- Add possibility to replace a menu by one other, according to a given identifier
- Add possibility to close a menu matching a given identifier
Release 0.3.2
- Removed unnecessary container_width argument for TextElement component
- Added new component: ImageButton, a button with a specific image displayed in a frame on the left
- Added flag to InfoBox element permitting to add a separator vertically splitting the menu in two parts
- Change name of "set_info_box_title" method in configuration to "set_info_box_title_font"
- Added a default size for dynamic buttons
Release 0.2.0
- Added possibility to set the default font for the title or the content of a component.
- Specific sprite for components are now provided by giving the relative path to the resource rather than
the actual pygame Surface