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Game Loops
Souzooka edited this page Dec 29, 2022
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Stub
- There are various subsystems which update game state every frame, called loops.
- Transition from any one loop to another loop is valid (as far as I'm aware), and each loop has an update function, and an entry/exit function for transitions.
- Menu in game (i.e. has options, items, characters menu etc.)
- Non-dungeon character control
- Dungeon character control
- Title menu
- Presumably a model viewer - stubbed in retail US version (might be in prototype?)
- Presumably a texture viewer - stubbed in retail US version (might be in prototype?)
- Presumably a 3D environment viewer (?) - stubbed in retail US version (might be in prototype?)
- Presumably a sound test - stubbed in retail US version (might be in prototype?)
- Loop during FMVs (?)
- Save menu loop (?) or save data format loop (?)