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Pime - the game

SDL version

This is a game made with sdl2 and C++. On master branch there is version for Godot. Python version

This project uses nerd-font: https://github.com/ryanoasis/nerd-fonts

Early development stage

Installation

Build

Keys

  • escape - main menu
  • l - dev menu
  • c - crafting
  • i - inventory
  • v - clear statusline (text at bottom)
  • g - break terrain (indev)
  • r - remove item from hotbar
  • semicolon (;) - show item info (sends to stdout)
  • f - eat
  • f11 - updates window size (use when game windows size starts to look weird)
  • 1,2,3,4,5,6,7,8,9,0 - hotbar select (single mode)
  • q - drop element from hotbar
  • backquote (`) - previous hotbar element
  • tab - next hotbar element
  • minus (-) - deselect hotbar (multi mode)
  • equals (=) - select hotbar (mutli mode)
  • F5 - auto explore
  • F4 - show information about item at player position (sends to stdout)
  • enter / e - use (also works for menu)
  • shift - sneak
  • ctrl - run
  • w,a,s,d - move (s,w for menu)
  • arrow keys - move (up,down for menu)