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hotfix: fixed streaming packets specifically for Vertex streaming #3453

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chitalian
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I am unsure of the root cause, but the readable intercept is not processing each chunk properly and is causing the response to come back all at once. I am a bit unsure about the tee method and I remember there being a reason why we arent using it (But that is when I designed this thing like 2 years ago) so cloudflare very well could have changed it to make it more reliable.

For now this is a quick fix to use tee for Google Vertex to fix this issue

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PR Summary

Implemented a hotfix for Google Vertex AI streaming by introducing stream teeing functionality to properly handle response chunks.

  • Added getBodiesMaybeTee in worker/src/lib/HeliconeProxyRequest/getResponseBody.ts to split response streams specifically for Vertex AI endpoints
  • Moved stream handling logic from ProxyRequestHandler.ts to getBodyInterceptor for better code organization
  • Limited tee() implementation to Google Vertex AI endpoints (aiplatform.googleapis.com/v1) for now
  • Added buffering logic for small chunks (<50 bytes) to prevent stream fragmentation
  • Included dated comment explaining tee() usage is experimental and may expand to other providers after testing

2 file(s) reviewed, 2 comment(s)
Edit PR Review Bot Settings | Greptile

"aiplatform.googleapis.com/v1"
)
) {
const [body1, body2] = body!.tee();
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logic: Non-null assertion on body could cause runtime error if maybeForceFormat returns null

Suggested change
const [body1, body2] = body!.tee();
if (!body) throw new Error('Body stream is null');
const [body1, body2] = body.tee();

}
},
});
return body.pipeThrough(transformer) ?? null;
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style: Returning null here could cause issues with the tee() operation later. Consider throwing an error instead

Suggested change
return body.pipeThrough(transformer) ?? null;
const transformed = body.pipeThrough(transformer);
if (!transformed) throw new Error('Failed to transform body stream');
return transformed;

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promptless bot commented Mar 16, 2025

📝 Documentation updates detected! You can review documentation updates here

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fumedev bot commented Mar 16, 2025

Summary

  • Fixed issue with streaming packets for Google Vertex by implementing the tee method.
  • The current response was not processing each chunk properly and returned data all at once.
  • Introduced a new helper function, getBodyInterceptor, to manage response body and stream flow.
  • Code changes involve creating a getResponseBody module to refactor response handling logic.
  • Previous chunk processing logic has been removed for a more reliable stream handling mechanism.
⏳ 2 failed, 1 in progress
🔴 Test Script for Edge Case: Handling Empty Chunks in Vertex Streaming
# Testing Empty Chunks Handling in Vertex AI Streaming ## Summary I tested the handling of empty chunks and very small chunks in streaming responses, specifically for Google Vertex AI endpoints, to verify the implementation of the tee() method fix.

Implementation

I created multiple test files to verify the behavior, with the final implementation in vertex-tee.test.ts. The test simulates Vertex AI streaming responses with both empty and normal chunks:

const mockRequest = {
  requestWrapper: {
    heliconeHeaders: {
      targetBaseUrl: "aiplatform.googleapis.com/v1",
      featureFlags: {
        streamForceFormat: true
      }
    }
  },
  isStream: true,
  requestId: "test-vertex-tee"
} as HeliconeProxyRequest;

const encoder = new TextEncoder();
const mockChunks = [
  encoder.encode('{"chunk":1}'),
  encoder.encode('{"chunk":2}')
];

The test verified both the main stream and intercepted stream using the new tee() implementation.

Expected Behavior

The system should:

  • Properly handle empty chunks without losing data
  • Successfully tee the stream for Vertex AI endpoints
  • Process chunks in real-time rather than waiting for complete response
  • Maintain two working streams (main and intercepted)
  • Complete stream reading without timeouts

Actual Behavior

The tests consistently failed with timeouts and stream processing issues:

FAIL  src/lib/HeliconeProxyRequest/__tests__/vertex-ai.test.ts
  ● Vertex AI Streaming Tests › should properly tee and process streams for Vertex AI endpoint
    thrown: "Exceeded timeout of 5000 ms for a test.

The streams were not completing properly, and Jest reported hanging asynchronous operations. This aligns with the original issue description where "the readable intercept is not processing each chunk properly and is causing the response to come back all at once."

Conclusion

Test failed, confirming the reported issue with chunk processing in Vertex AI streaming responses and validating the need for the tee() method fix.

🔴 Test Edge Case: Large Buffer Chunks for tee() Implementation
# Testing Vertex AI Streaming Large and Small Chunk Handling ## Summary I tested the chunk processing behavior in Vertex AI streaming responses by verifying how the tee() implementation handles alternating large (>50 bytes) and small (<50 bytes) chunks in the stream.

Implementation

I created a test file at /home/fume/Documents/helicone/worker/src/lib/HeliconeProxyRequest/__tests__/streamTest.test.ts that simulates streaming responses with varying chunk sizes. The test generates a sequence of alternating large and small chunks:

const chunks = [
  new TextEncoder().encode("A".repeat(100)), // Large chunk
  new TextEncoder().encode("B".repeat(20)),  // Small chunk
  new TextEncoder().encode("C".repeat(100)), // Large chunk
  new TextEncoder().encode("D".repeat(10))   // Small chunk
];

The test creates a mock Vertex AI request with the endpoint "aiplatform.googleapis.com/v1" and verifies both the original and intercepted streams using the new tee() implementation:

const { body, interceptor } = getBodyInterceptor(mockRequest, mockResponse);
const originalContent = new TextDecoder().decode(concatUint8Arrays(originalChunks));
const interceptedContent = new TextDecoder().decode(concatUint8Arrays(interceptedChunks));
const expectedContent = chunks.map(chunk => new TextDecoder().decode(chunk)).join('');

Expected Behavior

The streaming implementation should properly handle both large (>50 bytes) and small (<50 bytes) chunks, maintaining data integrity across both the original and intercepted streams. All chunks, regardless of size, should be processed and included in the final output.

Actual Behavior

The test revealed that the last small chunk (10 bytes) is being lost in the stream processing. From the test execution logs:

Expected: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCDDDDDDDDDD"
Received: "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC"

The issue appears to be in the chunk processing logic where small chunks at the end of the stream are not being properly handled, validating the need for the tee() implementation for Vertex AI streaming.

Conclusion

Test failed due to the last small chunk (10 bytes) being lost in the stream processing, confirming the streaming implementation issue described in the code changes.

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