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Build+ Unity Extension

openupm openupm

screenshot

What is this?

A UPM version of Build+. There's no way to contact its owner : (

Features

  • Edit version info
  • Edit release notes (now with colored labels!💐):
    • ⬛ Hidden
    • 🟩 Features
    • 🟪 Improvements
    • 🟦 Fixes
    • 🟧 Changes
    • 🟧 Deprecated
    • 🟥 KnownIssues
    • 🟥 Removed
    • ⬜ General
  • Add unreleased versions with planned changes
  • Update version:
    • PlayerSettings
    • package.json at given path (for distributing packages to UPM)
    • CHANGELOG.md based on Keep a Changelog
  • Build with generated path using variables:
    • p_path - path to project folder
    • platform - current build target
    • ver - last version
    • p_name - Application.productName
  • Read all information at runtime from ScriptableObject

Dependencies

Handled automatically when installed from registry

Installation

OpenUPM

This is the easiest way and you can update to new versions quickly: OpenUPM

From git URL

  • Open package manager
  • Select Plus -> From git URL
  • Paste https://github.com/Hermesiss/unity-buildplus.git?path=/Packages/trismegistus.unity.buildplus
  • Press install

Add your own build path parameters

You can see example usage in StandardBuildParameters

  1. Create static method with PathParameter return type and no arguments. Only in Editor class
  2. Add [BuildPathProvider] attribute to class
  3. Add [BuildPath] attribute to method
  4. Construct proper PathParameter

This method will be called on opening Build+ window, saving, building or pressing "Refresh".

Readme from creator

Build+ can help you to version your app in a straight-forward way and avoid some of the headaches with maintaining release notes outside of the development environment. With Build+ you can even include your release notes in the app itself! As Build+ evolves, additional useful features will be added to automating your builds.

Launch Build+ by selecting File->Build+...

When you save you'll see a _BuildPlus.xml and a _BuildPlus.asset added to the root of your Assets/ folder. The xml is used only for easy merging. The asset file is a binary serialized version that you can use directly in your app for showing the version number/release notes. An example of this is shown in BuildPlus/Example/Example.unity.

Suggested workflow:

  1. All developers on the team can add their significant changes to the release notes and check in the _BuildPlus.xml/asset along with the changed files. This should be done at the current version shown in Build+.
  2. When a build is made and released, the developer who makes the build should increment the version number and check in _BuildPlus.xml/asset, so that other developers know where new notes should go.

ReleaseNotes.txt:
After you have made a single build using the standard Build menu, you can then use Build+ to make additional builds using the previously used settings. When you build this way, you will see a ReleaseNotes.txt file alongside your build.

Please send any feedback to [email protected].

Enjoy!
Luminary Productions


ko-fi