[FIX] Catch error if no anticheat json file so launching doesn't fail #4857
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Fixes #4853
Currently, if there's no
areweanticheatyet.json
info file, launching a game fails because we print the anticheat info in the logs.This catches that error so launching continues as usual.
I could check for the file existence, but I don't know if there are other possible read errors so better to just try/catch it.
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